People who will buy this are not fit to handle money anyway, so it’s just better to take it away from them.
People who will buy this are not fit to handle money anyway, so it’s just better to take it away from them.
Are they still updating vanilla Fortnite, or is all the attention going to Battle Royale?
They need to make an example out of this guy, as well as anyone else who does the same thing. SWATing needs to have severe consequences.
I can’t wait until the wave of anime about MMOs/people who get trapped in parallel worlds/people who get trapped in parallel worlds that are also MMOs finally stops.
This sequel to The Long Dark looks pretty cool. Very realistic graphics.
Nintendo will announce a sequel to Breath of the Wild in a different world with the same mechanics and physics, sort of like Majora’s Mask to OOT.
Agreed. The person who placed the call should be charged (not sure what charge exactly would apply here, but it should be the harshest charge applicable) but the officer who pulled the trigger also should be, just like any other unjust police shooting.
The ideal situation is that developer’s stop porting games and start developing original Switch exclusives. If the current sales numbers keep up, it will have an install bad that would justify the effort.
...my attempt to embed a hilarious tweet in reply to this failed spectaularly
The scenes on Ach-To in The Force Awakens and The Last Jedi were super wierd for me to watch, because the huts on Skellig Micheal are a famous landmark in Ireland that everyone is familiar with by sight. Seeing Rey land the Millenium Falcon there at the end was almost as jarring as if she touched down to look for Luke…
The manga anime eyes that we’ve seen since the 30s and Astro Boy has never been done photorealistically.
Looks like he’s not working on it.
So, uh, I guess Firewatch must have sold pretty well, because evidently Campo Santo has more money to throw around now. In The Valley of Gods looks absolutely gorgeous.
Man, they should release Portal and Portal 2 on the Switch. Why did that not occur to me before now?
Those animations are giving me flashbacks to Mighty No 9.
The entire idea of games having “difficulty” to begin with—or rather, being primarily based around challenges of skill—is a historical contingent rather than a necessary feature of the medium. It’s only seen as the default design (and is only just now not becoming the default) because the early history of video games …
A lot of open world games these days drive me up the wall with this. Shadow of Mordor is a prime example (THERE’S A PLANT OVER THERE YOU CAN COLLECT! YOU HAVE UNSPENT SKILL POINTS! LOOK AT THAT THING! THERE’S AN ORC CHIEF OVER THERE!).
Some of these look a lot more “medieval” than the Victorian aesthetic of the actual game, which makes me wonder if they’re really early scraps from a version that was taking place in a more Dark Souls-ish fantasy setting.
I’m really curious about what the socialist core values are, and how they’ll be represented in the game.
The only way any of these guys could apologize in a way that would increase my respect for them at all is if they did it before their victims outed them and they suffered the consequences. And not in a John Lesseter “I’m going to get out in front of the expose five minute before the editor publishes it” way, but…