From reading the headline... I really just wanted to say to look in the nearest mirror... :)
From reading the headline... I really just wanted to say to look in the nearest mirror... :)
I'm also betting that the CCTV feed wasn't real time and there was a latency involved.
All I can say is I totally read the quoted portion in John Marston's voice...
The A10 is all kinds of BAMF...
It's just fucking WRONG!
@The Anti-Fanboy - You should have wrote that as:
Even my wife, who HATES gaming, will play PixelJunk Monsters with me. It's THAT good.
I always heard that first one as
+1
... mostly.
At our local post office, people use the wheelchair ramp to enter the building instead of the stairs... Because the ramp is closer to the parking lot than the stairs.
There's really no reason to ever post that...
For me, it is fun. The planning process and getting parts that mesh not only functionally, but also aesthetically is fulfilling. But I'm Type-A and OCD... Obsessing over details is like candy to me.
Building a PC in 2006 is nothing like building one in 1993... And that is just when I built my own from the ground up. The first computer I owned and modified had a 80386DX-20. That is 0.02 GHz. I had to use a chip extractor to upgrade the BIOS and install RAM. You kids have it easy these days.
Did you make some special modifications yourself?
Building your own rig is not that hard. I was doing it when I was 23... In 1993.
Fugly is the word that comes to mind for me...
You do realize that airplanes in games aren't aerodynamic, right? The wings could be 3 feet or 30 feet or even 300 feet long... You could paste a flock of hummingbirds on the model and it would fly if the game developers assigned an appropriate physics model to it.
Yeah, I've seen a lot more demo videos shot via a tripod or otherwise stationary camera than anything else.
I once knew a Navy mechanic that told me stories of painting equipment odd colors to hide from photographic equipment. Since B&W film was the most used media in WWII for intelligence gathering, his team was primarily engaged in determining what colors worked best for masking equipment photographed/filmed with B&W…