Blackie62
Blackie62
Blackie62

On the one hand: It told us nothing.

The only war of northern aggression I recognize is the sudden rise of Nolan North in video games in the late aughts and the resistant attempts to find other everyman hero sounding voices to compete with him, your Travis Willinghams and Troy Bakers and such.

Re: That Hoodie (That I want but in purple.)

They said they would put a seizure risk warning at the start of the game. I haven’t found anything saying they’ll take out their biggest seizure risk or justification for it.

So has CDPR said anywhere if they’re going to fix this section of the game that’s Dennō Senshi Porygoning people? Because I fail to see the necessity of something that’s that one and done a seizure causer. Feel like that should take precedent to putting the warning in the right place.

And looks too much like him. And plays the comic relief too much like him. Seriously, what was Bioware thinking there?

Shining a bigger spotlight on Olivia Coleman was the best decision England’s made in a decade.

Yeah but I feel like it’s too ingrained into PbtA and so into BitD. The rules of action rolls feel so stifling.

And yet Bungie still needs to get off their butts and put in transmogrification that lets you have any armor you’ve ever had as a cosmetic over your current pieces. For God’s sake, just let my Hunter stick with a good looking chestpiece. Every season I have to spend hours modifying her look because of power limits on

Your good. D2's a letdown after the original. Why? The clothing selection. Barely a thing in there is comparable to even a casual parka in the first Division’s superb collection of winterwear. Also none of it is fitted as well as the stuff in the first. My agent’s vests all hang terribly.

PbtA always struck me as too hard with its dice rolls. In D&D you can at least roll upwards of like 14 and usually complete what you planned to do with results you intended while with PbtA it feels like you need to be putting down sixes to get anything done.

StoryNexus had a better UI and smoother content creation system for doing what’s basically a cornerstone of beginner to intermediate Twine, making it so when the players clicks something a variable changes. In Twine, that’d all have to be done through coding (simple coding but still) while it was just baked into the

The Feast of the Exceptional Rose was always one of the more fun events back when I was playing Fallen London.

I could see this being just a fantastic FLEX for Failbetter’s strong suits across the board. The novel part of this visual novel will be amazing. The in-studio artist, Paul Arendt, is talented and distinctive so the visual part will look great. And they’ll probably get the same duo for the music so that will be all

Ugh, same.

Sigh. It would be D&D. Get back to me when there’s Raids in the Dark, a hack of Blades in the Dark by John Harper and yes I did instinctively recite that part off of hearing Austin Walker’s attributions in every episode of Friends at the Table.

I can muck around with going through the motions in Destiny because, well I know when I get rewarded and when I get to stop, but I bounced off Hades because that roguelike nature meant bountiful, lovely, and fully voiced content! But I have to repeat the same steps to maybe get a bite of it and, in some cases, even

We’re a rough club to be in, the INTJ club. Do that rigmarole then judge yourself for it.