Bitcoon
Bitcoon
Bitcoon

Spec Ops was my first thought as well. Why couldn’t Infinite handle its decisions the same way? Literally the entire game is about aiming your reticle at things and pulling the trigger to harm them. Why can’t throwing a baseball work the same way? What if I wanted to purposely miss while pretending to try to hit the

This is kind of why I really like Splatoon’s multiplayer. It’s team-based and there is both a high skill ceiling and a fair bit of strategy to consider in it, but you can be dancing around painting things and still have a positive effect for your team. There’s no need to seek out enemy players and take them down, or

Things I see:

Will this be compatible with the rest of Ark? Like, will there be human players to contend with in this mode? (or, rather, will human players be able to contend with smart, player-controlled fauna?)

Yeah, after seeing all the work that that’s gone into making Bloodstained’s in-game shaders fantastic, it pains me to look back at how poorly this game transitioned from concept art into working models. I mean, it at least looks serviceable, and the visuals serve to highlight mechanics more than anything (explosions

See, most of my favorite puzzle games have modes or overarching progression where you unlock stuff and get to experience new things. Meteos, for instance, has a ton of unlockables and stuff you can buy. Every block you shoot off into space becomes currency of that color, and with different planets having completely

I think what made Candy Crush take over Bejeweled was more due to the main mechanics being far too simple. The skill ceiling is not far above the entry point. Too much of your success in the game is based on luck, because at any given point your possible moves can be incredibly limited, and there are clear reasons why

I always disliked the level progression thing in puzzle games. At least, I’m not completely against the concept, but when it totally supplants the idea of game modes I want no part in it. I want to have a self-contained experience where I can replay it over and over and compete for high scores. I’ve spent hundreds of

OK I think everyone missed my point on this one. The way you’re talking you make it sound like you’d try to play it the exact same way (hold analog stick 100% right or 100% left) except with inferior camera controls. On a keyboard, you can only hold one of 8 directions. That massively limits the precision of your

That... that’s a limitation of the keyboard. You literally can’t do anything but press 100% in any of the 8 cardinal directions. That’s why I suggest a controller might work better, because you can go 100% in any direction in a 360 degree circle, which means you don’t have to turn your camera around like a goofball

This seems like a game mode where you’d be better off using a controller rather than a mouse+keyboard, because I’m really put off personally by having to change where I’m looking just to get the finer directional control that’s needed to pull this move off. Is that a thing some people do? Though, the game mode is in

Well, to be fair most of these games have a certain.. limit to how much they can be played. After enough games of CAH, you’ve seen pretty much all the scenarios and answer cards, and that game’s particular style of humor will start to become pretty repetitive. Many of these rely on having most of the players in the

I want to see evidence of this, because this is exactly what my comment was calling out. If you don’t actually know what you’re talking about and you’re just parroting what you heard someone else say, please don’t respond. Because I don’t see any possible way I could legally make a fraudulent sequel to any franchise

Then lose them. That’s the solution, isn’t it? If what you’re saying is true and it’s really so blatantly black and white with no room for compromise (really, they can’t choose their battles at all lest they lose the ability to battle entirely?), they can either be giant dick-bags and screw over developers while

Don’t do it!

Really, this just speaks to the modus operandi of Funko Pop. Oversaturate the market with samey, low-effort merchandise that vaguely represents things that people might be interested in at the time, shove it in people’s faces and into their homes in any way possible, doing whatever they can to get people to feel like

“Well why would you download some random ass game?”

This does seem like a possible solution for these sorts of games, having a balance system. It would be complex and chaotic I’m sure, but if they could properly simulate the momentum involved in these sword swings, it would really change up the whole experience. When attacking in certain ways, it may be harder to turn

I do hope this doesn’t start a trend, though. This is a lovely and personal story and that’s wonderful, but I can imagine it’s going to set off a wave of people lining up at developer Q&A sessions hoping to do the same thing. Whether for their own tearful story, for the sake of getting media attention or just to feel

I wanted to hear your thoughts on the other side, to see if you’re burning with anti-VR passion the way you’ve made it sound or if any shred of you sees potential or positivity in the whole affair. I used “seem” liberally, in the hopes that it would produce an explanation of your stance instead of taking apart my