Bitcoon
Bitcoon
Bitcoon

The thing that bothered me most about Chrono’s battle system was the use of AOE when player and enemy movement isn’t controlled at all. In this game I’m really hoping they give you better control over positioning, given that AOE is going to be a bigger deal. I can just imagine the frustration if an enemy is sitting

I can’t help but wonder why you seem to be so personally invested in the failure of VR. I get why you would be so jaded about this whole thing and skeptical of its success. What I don’t get is why you seem to have a personal, anti-VR agenda. You speak as if you’d be sorely disappointed to see VR take off. That really

Snakes are basically the complete package in shooter games - they’re hard to see, they’re on the ground, their only attack pattern generally revolves around getting close enough to hit you with melee attacks, they’re really long and thin so they’re hard to hit, and their movement is really hard to animate well, so you

IMO, this is that originality you’re asking for. They’re doing something that, somehow, few of those movies you listed are willing to do. It’s a new angle, a new spin, a new setting in a familiar genre.

I appreciate free content that enables me to get more out of my Amiibos. I bought them mostly as cool gamer paraphernalia, but having a reason to use them for games would be nice too.

The Ants single-handedly ruined the whole show for me. [probably gonna be spoilers up to the end of that arc, so putting the warning in now] The game thing isn’t bad if you have help skipping the boring/unnecessary episodes (the same is necessary in the ants arc as well) but the ants are just a whole new level of WHY.

I’m going to have to wait a few years before playing this one. I just played the Talos Principle this month, and the bar is simply set too high. There’s no way this could compete with such perfection.

How is it they don’t have this sorted out at launch? Like, have they not experienced this exact issue multiple times over? This is Street Fighter FIVE, and it’s coming off the heels of dozens of very popular online iterations of the franchise which, to my understanding, don’t have this problem because they implemented

I think it’s a sobering reminder that he needs to play to his strengths. FNAF had almost no user interface and animations. And that worked great! This is full of both things, and it looks like visual vomit all over the screen. The previous games didn’t have to tell you much with visuals. There wasn’t a lot of depth

What I mean by ‘selling out’ is.... well... if you’ve seen the fanart, maybe that would give you an idea what I’m getting at here. It’s almost entirely, bafflingly, this. It’s focusing on a love of the characters as they were intended to be viewed by customers, in the canon of the game’s fictional arcade/restaurant.

Yeah but you know how it is. Pikachu is the Pokemon mascot and their most recognizable and overly-beloved character so they have to shoehorn him into everything. It’s getting kind of bothersome, because honestly he’s not a good Pokemon design for the kind of expressiveness and story they’re going for here. Give

Is there ever a point to this game? The only way I can see it being anything but a total money-grab and a 180 turn from everything he’s done since he started with FNAF is if the game turns out to be something a lot deeper and more self-aware than it appears. Because honestly, if this game is exactly what it’s being

It’s nauseating how much is happening on-screen, but even worse, none of it helps you as a player to understand what’s going on. It’s just all visual noise. If anything, it serves to obscure what’s happening mechanically.

The game is very meta, so I think that’s the most likely theory about him. It’s not mutually exclusive with the ‘third skeleton’ theory, but many major characters are meta-references to game elements. Toriel being a tutorial and also sort of representing the familiarity and comfort of the early parts of a game, while

Even though I’m not colorblind, certain attacks like the circles of blue and white hearts from the married dogs were hard to tell apart. I noticed at least one let’s player who didn’t realize there were blue attacks in that one, and tried to dodge the attack as if they were all white.

Something I think a lot of people fail to recognize is that the simplistic style and seemingly lazy pixel art is contributing to the game’s spot-on aesthetic. If you’ve actually played this game you would understand - it simply would not be the same with better graphics. Not necessarily bad, but the game’s entire

Imagine not caring about Star Wars.

Just don’t expect anything. Don’t go in looking for why it’s “the best game ever” and don’t expect it to leap out of the screen and shake your feelings down. The game will defy expectations and do some really neat things, but you can’t let hype carry into it.

I feel like the game industry is seriously missing a major design element when people can look at the first few hours of Undertale and call it an “Earthbound clone”. Seriously, this is right up there with people calling every first-person game with guns a “Doom clone” back in the day. Dare to be quirky and intersect

I don’t get why people really think someone with no computer experience would get along just fine building their own. I had some issues with it, myself, as someone who’s tinkered with hardware upgrades and been a power user for ages. I’m a giant PC elitist but I recognize it’s totally unrealistic to expect anyone to