Bitcoon
Bitcoon
Bitcoon

I’ve always disliked Squirrel Girl. In every iteration, she looks just plain awful. Two versions of her shown here and one looks like one of the Harley Boys halfway through a transformation fetish sequence brought on by putting on magic dollar store animal ears, and the other looks like a buck-toothed jester who’s

That fight was one of the most brutal things I’ve been unable to finish. If it were any other game, any other storyline, I could have pushed through. But even as I fought through 30+ retries, I knew in the back of my head what I was doing was wrong. There was no redemption for me, but even though I made it to Sans’

Ah, that would make sense. I suppose I haven’t thought about it before, but the experience you get with this game playing it like a standard ‘go kill things’ RPG is much, much weaker. Every character is meant to speak to you in some way emotionally, and it becomes wonderful that every random battle, every little enemy

Might want to tag the spoilers, there. People who haven’t played the game are reading this, I’m sure.

Not sure what you mean by different mechanics. They use different indicators, but functionally they do the same thing. Cytus doesn’t have moving circles that you have to follow with your finger, but I think the video they show demonstrates pretty well why that’s a poorly-implemented idea. Like, in Elite Beat Agents

Personally, I didn’t find it too annoying that Cytus did even worse than this. They would give you a 30 second wait time before playing a given track, which would only start after selecting it. If you paid for the full game, you wouldn’t have to wait at all. Yeah, that’s arbitrary and kind of pointless, and not

Actually, these things are just an elaborate practical joke. There never was such a thing as Magic Eye. There never were any images, silly; everyone but you was playing along the whole time, because they actually got the joke!

I love my Elementalist. With the relative lack of skills and weapons you can play with in GW2 combat can get pretty repetitive, but playing as a glass cannon healer with twin daggers (meaning 95% of my attacks have to happen right up in my enemy’s face or right in the middle of the frey for maximum effect) and being

If you normally hate a lot of elements of MMOs (being unable to play together with different-leveled characters seamlessly, being rewarded for play regardless of how you choose to play, fighting for spawns/kills/loot, hating the presence of other players, being on an uneven playing field in PvP, not really being able

Curious, does this have a single-player component or is it basically an open-ended online survival multiplayer-only thing? (aside from tutorial stuff anyway) Personally, I find other people ruin my desire to play these sorts of games more often than not. Give players the opportunity to screw others over and far too

Eneloop pack for $32? Snapped that one right up. Good timing, too, because the Energizer standard NIMH batteries I’ve been using for my Wii remotes stopped charging yesterday.

Eneloop pack for $32? Snapped that one right up. Good timing, too, because the Energizer standard NIMH batteries

Most of those games wouldn’t work with a system that lets you skip to a certain chapter without first beating the game, because such systems don’t exist in the first place in the game, and there’s not really enough content there to necessitate them. Like with Shovel Knight, the game is only a few hours long and made

Okay, let’s say you’re in my shoes and you progressed a good 50% of the way through several games on the Wii and then your system broke and you lost all of your data with it. Now you still want to play those games, but you have no choice but to start over.

Because, for once, the content is pretty much vertical. If you filmed horizontally here, you’d either cut off a lot of the containment unit, or all that black space you see on your monitor would be filled with a garage that doesn’t do anything. You’re not missing out on much.

Curious... what’s the point of going back to square 1 and refreshing the game back from the basics, other than to add in the old features later on with DLC and/or more sequels/expansion content and be able to call it “new” again?

“I bet someone like that is watching right now, aren’t they?” - Flowey

FYI, “genocide” runs are by far the hardest and least fun way to play the game, because unless you kill literally everything possible (which, if you did, you’d definitely know. It’s mind-numbing, and then scary) you actually get a “neutral” ending.

Did you really do a genocide run, or did you just kill everything you came across? A true genocide run is insanely hard... after tons of mindless grinding and watching the world fall to pieces and turn ultra dark. It’s something you have to actively pursue.

I like to think it’s a basketball design.

PS4: git dunked edition?