FO3 as told by reality: Don’t play it, because you can’t play it, because it requires you to go off and download+install Games for Windows Live.
FO3 as told by reality: Don’t play it, because you can’t play it, because it requires you to go off and download+install Games for Windows Live.
It really is that awful. Not because it’s poorly-written or sounds low-quality but because that is a section of a larger piece of music which doesn’t exist. It’s like if you made a song with only a short bridge, repeating over and over. And that bridge consists of the same, simple pattern of 6 notes repeated four…
That is definitely not 8 seconds. 40 seconds in and the song has changed a fair bit, and no major section has yet repeated. About 1:10 might be a repeat. Short loop, but the song OP linked repeats every 15 seconds, and is entirely composed of a basic pattern repeated a bunch of times with slight variations. It doesn’t…
Plus, it’s fun to see how low the graphics settings can go, especially on sexy new games that aren’t meant to scale down well.
If they want to charge $50, that’s their choice, but they’ve done remarkably little to show us why it costs that much, and that’s what is bothering me. For many of us, the whole game cost less than this expansion currently does. I’ve heard that in their last game, the original Guild Wars, expansions were standalone…
Still not happy until I can be adorable, too. Animal players or nothing!
Shadow Complex (or prehaps Axiom Verge, though that game has a bit more of its own identity) is the last 2D Metroid game I played.
Especially given that the “lesser” of the three consoles has had full backward compatibility with the previous gen’s console since day 1.
You don’t play games to see the credits, do you? Are you just stuck in the ideal that games are about accomplishing something, and enjoyment is secondary to bragging rights?
People saying “skip combat? Eww, just watch a movie” need to get a little perspective on what is actually being discussed here. This is about letting players have a little bit more control over their experience, and when they are having a particularly tough time with combat you don’t want to force them to slam their…
I want to love this series, but I feel it totally lacks some of the basic mechanics necessary to make for an interesting RPG in this day and age. I’ve played about half a dozen roguelikes to completion (not rogue-lites which implement permadeath elements into other genres. (I love the hell out of those) Roguelikes are…
I was really disappointed reading this (as someone who puts Xenoblade Chronicles right up there in his top 3 RPGs ever) but I was relieved to hear you’re one of the people who didn’t like the original. You should consider editing that opinion into the article, as it gives a more solid foundation for understanding how…
Personally I loved the story (if not the characters so much, but at least it beats the hell out of most Final Fantasy games in that respect), loved the way sidequests were handled, felt satisfied and reasonably engaged by the combat (not great but doesn’t play itself like FF 12), enjoyed exploration and found the…
The main statistics you’re reporting are coming from a very simplistic mobile port that has little place on PC (and which you’d probably get bored of in under an hour either way), and a 2D game which throws you right in at a high difficulty level, which a lot of people understandably won’t have the patience to get…
Reddit’s great, because if a particular sub (like the button one) is a giant circlejerk or constant stream of dumb memes, you can unsubscribe. Or not subscribe in the first place. You can pick and choose where to spend your time being a part of the community, and you get both tight-knit small groups and giant…
Ask them how Monster Hunter Frontier on Xbox 360 sold.
>If you could call and text on a 3DS what would it be?
Maybe it’s part power fantasy, the way burly dudes gunning down baddies is to American males, Japanese girls all want to be ninjas. I’m sure the katana holds some significance culturally, and that must weigh into their choice of weapon - when you have a female character specializing in melee, it’s the go-to for…
I loved the challenges in Galaxy. The mechanics they used were mind-boggling and just absolutely fantastic. Levels where platforms appeared and disappeared to the beat of the music, bubbles of space-time distortion that remove physical platforms and walls when intersecting with them, platforms that flip every time you…