Bitcoon
Bitcoon
Bitcoon

Wouldn’t be surprised in the least. I saw at least 2 different niche fetishes represented via Yooka-Laylee porn on the day the Kickstarter went live.

I don’t care about anything presenting itself as “8-bit” when the people making it clearly don’t care about working under the limitations of 8-bit graphics. There’s a lot of interesting artistry and design sensibility that goes into working under those restrictions, and at least on the surface it’s not hard to make

I was wondering why the background was designed under 8-bit limitations but they weren’t even trying with the character, and didn’t even come close to making his pixels the same size.

I’m not impressed.

Look, here’s my issue with that thinking: I could make a game right now that requires two GTX 980s in SLI just to achieve a consistent 30 FPS on “high” settings. We in the industry have graphics effects that, in the right combination and used with complex scenery and shaders, could end up bringing even the most

I want to like this series, but I just can’t do standard roguelikes anymore. The dungeons are all rectangles connected by hallways. The random generation serves to make every dungeon you enter feel the same, rather than making every playthrough of the same dungeon feel different. The gameplay is nothing to write home

Odin Sphere is a bit of a strange comparison. It was more of a simpler Muramasa or fully-2D Dragon’s Crown, focusing on controlling one character running/jumping around and slashing at things. Plants were an added element which gave you an alternate use for the XP bubbles floating around, usually trading those in for

If it’s still nicking Bejeweled match-3 then probably yes. Every game with those mechanics is 80% about blind luck. It doesn’t take much to recognize the best possible moves on the board (given there are usually like... what, 4 possible on average) in terms of what colors you need, and the chances of getting lucky

My issue with the money-grubbing is how important the gachapon-only cards are to your success. Farmable cards, even ones that require late-game evolution materials and a lot of exp to evolve, are almost always utterly useless in the face of Rare Egg Machine exclusives. There must be at least 500+ cards you can only

I’m pretty sure this would actually be a pretty good game for newcomers. You don’t have to deal with the insane grind or ridiculous gambling aspects. You don’t have to dig through 2 hours of playing a game so easy you could literally clear all that initial content with a blindfold on, because the game needed to be

I’ve been bashing the crap out of the game ever since I started playing it (and you better believe PaD deserves it - it’s a money-grubbing nasty pile of manipulative schemes that grabs you by the balls and forces you to gamble and grind daily for months and hundreds of hours to get any sort of “meat” out of the

To be fair, I think this article doesn’t have much of a point to it. The writer has definitely put a hundred+ into Puzzle and Dragons cumulatively over a long period of time, and this game shares its mechanics and RPG elements very closely. He’s almost certainly seen most everything there is to see (mechanics-wise)

Credit where credit’s due - this is exactly why I got interested in PaD in the first place and why I stuck around. It’s grindy as all hell and I hate it, but the puzzle and RPG mechanics make a complete mockery of the shittiness that is Puzzle Quest. The two aren’t on the same level in the slightest, mechanics-wise -

Did you ever log in via Google Play? Because it prompts you to login on the title screen, and if you do tie it to your Google account, you can easily log in on another device or uninstall/reinstall and get your account back.

Follow my example and just be done with the game. Maybe find something to call your “final goal”, reach that, and quit. I can hardly describe the feeling of freedom from when I fed off my +297 hypermax cards to Waron and Firon and turned my hundreds of godfest cards and 550-slot monster box into 5 cute little beefy,

This may be true, but in my case we’re talking “eh just literally play the game every day for 6 months. You might have a sort-of good leader by then unless your luck just never improves” which eventually evolved into “I’ve been playing every day for one and a half years, I got enough lucky rolls to have the best

I personally have no interest in the 3DS game, as my hypermaxed Athena team (which is now a set of +297 Waron - it feels amazing to be rid of this compulsion in my daily routine) tells me I would feel much the same as you.

Maybe the reason I don’t play fighting games is because an entire legitimate archetype for characters purposefully designed by the devs is staying far away, repeatedly firing off the same ranged attacks, and chipping away at the other person’s health until you win. Those kinds of players/characters are by far the

I think the scarier part is giving your address and information to a cult which justifies any physical harm they can bring upon you because your soul totally “signed a contract” beforehand.

That’s why you design the system instead of slapping some poorly-thought out band-aid solution to appease newbies. If your high-level tournament-grade strategy is to overly rely on one or two specials, you deserve to have them dealing less damage the more you spam them. If the system encourages you to mix things up as