Bitcoon
Bitcoon
Bitcoon

Maybe the reason I don’t play fighting games is because an entire legitimate archetype for characters purposefully designed by the devs is staying far away, repeatedly firing off the same ranged attacks, and chipping away at the other person’s health until you win. Those kinds of players/characters are by far the

I think the scarier part is giving your address and information to a cult which justifies any physical harm they can bring upon you because your soul totally “signed a contract” beforehand.

That’s why you design the system instead of slapping some poorly-thought out band-aid solution to appease newbies. If your high-level tournament-grade strategy is to overly rely on one or two specials, you deserve to have them dealing less damage the more you spam them. If the system encourages you to mix things up as

What I don’t understand is, why don’t these fighting games implement some sort of ‘diminishing returns’ for special-spammers? If you use the same move too many times in a short period of time, make it deal less and less damage each use, or make it have longer wind-up or something. If you can win just by spamming one

Maybe I have a crazier thing I’ve done which I can’t remember right now, but I think the ‘craziest’ thing I’ve done is buy a Japanese 3DS just for Daigasso Band Bros P. NO REGRETS, of course.

If I’m remembering correctly, wasn’t the DS intended to be the “third wheel” of Nintendo between the Gamecube and GBA? Wasn’t it also spoken about in pre-launch material to not specifically be replacing the GBA? And that’s what it basically did.

I’m not really into competitive games, especially ranked stuff like MOBAs. Like, I can do some Mario Kart or Smash Bros, or something like Halo because it’s all in good fun for the most part. And there’s usually more to do than compete to see who wins and who gets the most points and such. I know Smite is a

Why is it that all the coolest characters I absolutely adore and want to play as are in MOBAs? And all the best animation and graphic styles are also in MOBAs! The characters with the most personality and diversity are all found in multiplayer-only competitive online games, and I just can’t stand it. I can’t help but

This is more or less the kind of thing you should get for pre-orders. This, or a cheaper price. You’re putting your faith into an unproven game, before reviews can come out and before you can get your hands on it to try it yourself. The reward for that should be something... but as we’ve seen with exclusive preorder

Really, it’s not hard to process the audio with a few clicks to eliminate most/all background noise and normalize loud and soft speech so it’s always audible but never too loud. After finding the right method and configuring it once, you can pretty much apply that same configuration the same way every time and get

Strange how quickly our expectations change. Honestly, though, I think this looks gorgeous, from both a technical standpoint and in the way that Mario Galaxy is gorgeous. That game may have been running on tech almost 2 generations out of date at this point, but it holds up visually as well as just about any game

Frankly, this looks pretty much bog-standard for a mobile game that attempts to be an ‘evolution’ of a simple, classic game that’s been on every platform ever. (think the helicopter game , Tetris, Minesweeper, etc) Even if the creator of the ‘original’ game did make this, it’s still the same game with a few added

Daigasso Band Bros P would like a word with you.

Why a 4K screen on a laptop? I can understand it on a huge monitor, but on a tiny 15.6” laptop screen, the extra DPI won’t do you any good over 2560x1440, and the thing’s processor and graphics card won’t be able to drive the kind of tasks you’d want to have all that extra screen real estate for anyway. Like... a 30”+

Why a 4K screen on a laptop? I can understand it on a huge monitor, but on a tiny 15.6” laptop screen, the extra DPI

No matter how much you tell yourself it is, that’s not the only reason, and even in that case, the mod community for the game has been active and working under the expectation that mods are free for like 4 years before this happened. You can’t just throw in a paid system for mods and just expect it all to work out.

They should have talked it over with more people, opened the idea to the public before implementing it, and gotten this feedback before putting it into action. There’s a lot more wrong with this system than it just coming from out of nowhere.

Steam’s approach lately has been very hands-off, sure, but their hands *are* on the money, and if they’re going to do paid mods, they’re going to want a sustainable solution. Disallowing idiots to submit games (a $100 cost, isn’t it?) which have no place on a service like Steam and selling them at any price they

People whining like this took away some potential great system are kind of hypocritical.

The developer gets 40%. The publisher gets 35%. (it may be 45/30, actually, but I forget which) The content creator, regardless of how much effort they put into the mod, how original or unique it is, or how much/little it makes use of existing content, only gets a 25% cut. Additionally, they can only ‘cash-out’ after

There’s a good reason most people have stopped making game-in-a-game mods. Because if those games they come up with are interesting and worth playing, you better believe they’re going to pick up UE4 or Unity 5 and just make it their own standalone game. That solution is not only less hack-y, but also has the benefit