Bitcoon
Bitcoon
Bitcoon

I think the big issue with its current state is that the stable release is VERY out of date. They threw everything together to make something that resembled a finished game so you could get a good idea of what they were going for, but by no means is the current release on Steam a finished product. They have either

I can't watch this yet , but can someone who's seen it tell me if this clears up that the term 8-bit does not, in fact, mean "pixelated sprites"? I see the term misused way too often, even on this very site.

Surprisingly, this isn't a very bad game. It's quite rough around the edges but compared to the stuff that people are legitimately putting up on Steam for $20 this is actually polished.

Taking that blue theme all the way. Now that's dedication.

Isn't that the scene in the intro where you see him walking around in the forest and he happens upon the crown? Was that taken out in another version?

LKS was one of the most interesting games I played last gen. Surprising in every possible sense, and a total joy from beginning to end. I expected a pseudo-Pikmin and got about what I expected at first, but rarely have I ever seen a game evolve and change so drastically over the course of the adventure. The shifts,

I love the style, but here's my issue with all these amazing, stylized multiplayer games we're seeing lately... you are never really going to get to appreciate all the work that's gone into giving the characters so much personality and animating them so well.

I disagree. I don't feel many of her arguments hold water, at least not when the examples she gives so easily fall apart under scrutiny. She complains about things like not getting to know the lives and personalities of random strippers in GTA or Hitman, but if you consider the same about the random male NPCs of the

"We remove their opportunity to live, learn and build character, all in the name of making sure they don't win the wrong-place-at-the-wrong-time lottery."

It's painful to watch them try to give bullshit reasoning as to why they did this. We ALL know what the purpose of this change was, and it's the same purpose as many (old) digital storefronts using their own cash system - they want you to buy in larger denominations than you need. Because when you do so, they can

I just think we go overboard with sheltering our kids. If you need to run into the store for 5 minutes to grab some bread and milk, you can leave them in the car with the locks on and AC going and the danger you JUST put them in by simply having them in a car on the road (aka, the likelihood of them being hurt or

You're soOOOooo lucky nobody just snatched you up and did unspeakable things to you. Either before or after turning you into a corpse.

Yeah, pixels and rectangles are two very different things. Actual pixel art is confined to a strict grid... because that's how pixels work.

Guns, general progression and powerups, mainly. The way the map is constrained by a square grid and how you go about finding secrets are both very reminiscent of the 2D Metroid games. Movement and combat feel very similar but with their own twists. It felt like the game was taking a lot of inspiration from Metroid,

I sincerely can't believe how many of the replies you're getting are siding WITH the annoying advertisements that we all hate. Like it's a problem everywhere so hey let's all just accept that everything sucks and let them make it worse instead of better.

I still don't get why the Call of Duty games don't do something to put restraints on better players. Like, instead of unlocking perks for your character, you should start with all the perks and be able to remove them for bonuses to your rank. Like, the higher your rank goes, the less XP you get for kills (especially

I much prefer the vibe Environmental Station Alpha has going for it, but this looks cool, too.

Dust and Guacamelee are good Metroidvania games, but the genre has a lot of potential for differentiation because its only core tenets are exploration and opening up new paths by obtaining new skills. You can make a first-person shooter out of that. You could make a survival horror Metroidvania. You could have

That sounds like a terrible strategy. If you want points, focus on the guy with the highest % so you can get KOs easily. If you focus entirely on one person, there are two other people presumably beating the snot out of each other and opening themselves up for some KOs that you're just completely ignoring.

Duck Hunt, of course!