Honestly I think this would be a lot more interesting. Would be cool to see this done with the Rift and more modern tech.
Honestly I think this would be a lot more interesting. Would be cool to see this done with the Rift and more modern tech.
Makes me feel better about spending $100 on Puzzle and Dragons.
I just wanted to point out the irony of the fact that the preview image for the video says "Gameplay Features - INCREDIBLE VISUALS".
Yeah, I don't understand the point. A speedrun of Fallout 3 would be like 7 hours and it would be full of a ton of boring crap. I can understand the appeal for super-veteran players who want to do stuff like versus speedruns where they just compete to see who can clear content faster, but a non-glitching speedrun of…
Honestly, if the devs were smart they'd just stop calling their honest games "X Simulator" at this point. Bear Simulator is nothing like Goat Simulator, and you know they named it that because they wanted to ride those coattails and get the coverage. If you're not making a purposely shitty, wacky Youtube fodder game…
Is there a video up for it yet? I'm not seeing it on Youtube at the moment.
I wasn't really speaking about the control scheme. Just the gameplay and visuals of the game. "special" enemies and different enemy types in general really blend in with one another and it's really not as clear as to what they're telegraphing, if they are at all. It seems those apparent issues are cleared up quite…
You're not looking at the bigger picture.
I was looking at the Xtreme Edition of 8 on the PC. That's actually where my whole judgment comes from, as that's the footage I've seen.
Honestly, this looks a lot better than (what I've seen of) the Dynasty Warriors series. The enemies seem more varied and give much clearer visual feedback, and it's a lot easier to tell troops apart. Putting it in a more interesting setting with characters I already care about and want to play with also definitely is…
Yeah that part was awful for me. Normally you get a lot of wiggle room and have a lot of strategies you can try out to pass a tough part. There, it's pretty much linear. (almost literally so) I appreciate how much more approachable the sequel made ranged attacking, and how they didn't force you into such an awkward…
I think what really makes punishment good or bad is whether the game was designed for it. In Dark Souls, for example, it's great because when you die, the game throws a new goal at you. In order to get back what you lost, you need to return to where you died and retrieve your souls. But you also need to survive,…
Seriously skeptical about this one. Not going to be touching it.
Mario Kart DS, Double Dash, and 64 had it. The only one I'm not sure about is the original.
If by "quite often" you mean maybe once per grand prix, then maybe.
The first trailer looked absolutely awful, though. The characters and decorations and stuff were all made of blocks, but not in the same simplified sense as Minecraft, where they were very few shapes mostly defined by a texture. No, this was a mix between Minecraft style terrain and "voxel" characters and objects, and…
It's almost exactly 16, actually.
It says "shooters", not "first-person shooters".
I'm loving this take on the Warriors series. All I've ever seen is the Dynasty Warriors games, and they look so easy and bland to me. The combat is just about slashing through hundreds of totally helpless foes, and by the looks of it, occasionally there's a stronger one in the bunch with a name and longer HP bar, who…
I have to express disappointment in you, Tina. There were two very colorful and new-looking shooters in Splatoon and Sunset Overdrive (one more innovative than the other, I'd say, but both very fresh and original in their own ways), and you missed them both. I'm glad you put No Man's Sky on there, but even if you…