Bitcoon
Bitcoon
Bitcoon

Maybe it's an old version problem, but other people can run the games just fine with less tinkering and worse system specs. I'm fairly certain I'm not even pushing my rig anywhere near what it can do when I run Gamecube games at the settings I use.

Mine is still 3.5. I haven't been huge on emulation for console games, mostly just handheld games for the ones I no longer have. With the console games, those are still things I tend to have access to.

I don't think my setup is any worse, with my Phenom X4, 8 GB RAM and GTX 465.

Mine tends to run the games at good framerate. I don't push it to do anything stupid, and mostly stick to 720p and 2x/4X AA for Gamecube games. It runs at a consistent framerate on my middling gaming rig. I'm sure I could push it more than I do but I'm fine with the way it looks. I just want it running better.

I have a Phenom x4 3.4 GHz and GTX 465, 8 GB of ram and 256 SSD. It was a pretty nice rig a few years back when I built it but now it's more or less standard.

I'm still pretty wary of the whole thing. I haven't tried any Wii games yet but every single Gamecube game I've tried to emulate either totally failed to work or simply had at least one major issue which hurt the experience more than the HD rendering helped it. Metroid Prime had messed up sound and usually no music,

Real GI is a real resource hog, which is why we haven't really seen it up until now. I remember seeing that it was in Battlefield 3 but I have no idea if that stuck around or not.

I thought it looked bad in the screenshots, but then I played it and I was pleasantly surprised. The PS3 version of DS2 looks as good as or better than my PC version of Dark Souls, so I see no reason to complain. As long as the PC version of 2 isn't terrible we will at least see some more options to increase the

That's what I'm worried about. VR is not the end-all be-all of gaming. 3rd person games could barely be a worse fit for VR if they tried, and fast-paced games aren't necessary nor are they ideal for the headset. And it's kind of hard to find a game which isn't those things and still is benefitted by a VR headset. The

It's going to take gamers that long to get over the fact that the Wii, Kinect and Move didn't really floor us with the potential of motion control and actually accept that they're a necessary addition to controls when dealing with VR.

Same here. :>

"Let's Roll One Up For The 10th Anniversary Of Katamari Damacy"

That would have been great. I mean, everyone knows that there's going to be a jump scare when the light comes back on, of course, but to do it in a way that's unexpected can catch viewers off-guard.

I was hoping to see some Doom-ified Resident Evil monsters.

Huh.

Like many people born in the late 80s and early 90s, my concept of how many years has passed since those days is apparently totally out of whack.

Devil May Cry 3?

Perhaps it is too harsh a punishment...

A lot of these were near-injury, not so much near-death. Definitely, death was in the cards for a lot of these but I think at the same time, they were mostly situations where people got dangerously close to potentially serious injury and either lucked out or just barely dodged it. Nice to see not all of them were just

I will keep this in mind in the future. :>