Bitcoon
Bitcoon
Bitcoon

The way I see it, you'll be using the "sticks" more often than the buttons. Since the upper position is the more natural one for your thumbs, it's better to have the thing that gets more use, and more nuanced use (important - because your thumbs need to be able to flick around, slide all over and move with a lot of

It really doesn't make sense to me why they chose to reposition the buttons. Nintendo set the ABXY precedent and they set their positions way back on the SNES. If Microsoft wanted to do something different, why didn't they make something new rather than half-assing ABXY? Now everyone thinks the Xbox standard is how

But why does it have to be achievements? Why must they give out so much score for beating the game alone? The whole system was created to give gamers extra incentive to play in more creative and different ways, to encourage replay and digging into the darker corners of the game. If the developers want metadata,

I'm not butthurt. I could hardly care less about Achievements. I just think it's a poorly designed system full of holes, and that fact isn't recognized enough.

"Congrats, dude. I'd say it's one hell of an achievement, but really, it's one million of them."

Well, that's why I suggest the Hydra specifically. You don't need a sword or a gun the same way you don't need a tennis racket or baseball bat attachment for your Wii remote to play sports games on the thing. You can play shooters and aim just fine with that dated technology, so a better, more responsive version of

Just wanted to point out that no mention of specs was made in the original post. He made a reference to Microsoft's console being a "stinker" but didn't give any reason as to why. The specs thing was your assumption.

Developers would need to at least implement Goldeneye 64 style aiming for shooters targeting the Rift with traditional controllers. Imagine straining your neck to aim your weapons constantly. With traditional "crosshairs stuck to center of screen" style shooters, your gun basically becomes mounted to your head, and

Yeah I'm really not liking the idea of my gun being mounted directly to my head. Will I need to snap my neck every time I need to quickly aim at another target? It just sounds like a great way to make people never want to use the Oculus Rift in shooters.

This cannot be overstated enough.

Personally I love a good puzzle game but Candy Crush is not one of those. (for those wondering, I'm of a similar mind with Bejeweled, but in that game the focus isn't always on trying to meet a certain score or matching stuff in certain spots - the different design direction King took doesn't fit the mechanics of the

I'm only about 8% in but I already feel like I've seen all the game can and will throw at me. Wolves and dudes with guns, tons of setpieces where there's a bunch of instant-kill QTEs to watch, and that's about it. It didn't take long after snagging the bow to be loaded down with more arrows than I could carry, and

For a second there I was freaking out because I thought the PC version was out, then I realized that consoles are basically just proprietary PCs now and got sad.

It's not insanely difficult. Dark Souls is a fair game, you just need to learn to play games differently than you've probably ever done it before.

I love playing with the wheel. It's not as precise but it's way more fun. If you're playing with friends then it's really the way to go, because it helps everyone really get into it and just have a good time. The people who insist on using a controller because they perform better using it are asking for an unfair

Honestly I feel like this mentality (the "it makes sense so we must do it that way" one) is what's really hurting the so-serious AAA market these days. Developers often choose to do what makes sense for the game and its world and how believable it is, like it's a movie and they're doing all they can to keep you

I've never actually seen people use stilts for digitigrade legs (though I've seen a few instances where they built padding around the legs to achieve the same effect without the stilts) though I'm not exactly highly knowledgeable about fursuits. ^^;

At first I thought this was a 3D model shopped into the scene, but nope! I don't know how they got that perfect WoW rendering effect on the armor but damn, that's a fine set of armor there.

That seems like a decent way to design around the issue. Honestly, in a single-player game like that it wouldn't make sense to get drops that you can't make use of in some way. (though I suppose in any case selling them to an NPC would be a possible use)