Bitcoon
Bitcoon
Bitcoon

Ugh.. Candy Crush... where to begin... I downloaded it and gave it a shot because everyone's all over it and... I was just floored by how bad it was, design-wise.

I assume it's because this character won't ever really be focused on like this in the actual game. The characters and bosses and such need to be detailed because they're going to get nice closeups and such and they need to look their best. As well, we know there's a limit to how many characters will be around at one

The argument he made says nothing about the letters that come after the G.

Does gin stand for something or is it just a word? Because GIF isn't just a word, it's an acronym, whose first word starts with the hard G sound. As for gin?

Holy crap. Is it me or is the website for these episodes HORRIBLY screwed up?

I think the point is that the standard now for ~10" tablets is surpassing 1080p, while laptops which are built to have the highest possible power and best specs have been lagging behind in screen quality for a while now.

Hell yes, I'd try that. It sounds like heaven.

Who hasn't?

Ah, that makes sense, then.

Doki Doki?

I disagree. Most of the time it's the third-party developers that force the gimmick on their games for Nintendo systems. Like how Castlevania: Dawn of Sorrow forced needless touch-screen interaction into parts of the game. They didn't have to use the DS' features, they chose to, and it didn't fit well. The Vita has

Still, you seem to exaggerate the necessity of those things.

Well, I think it's actually more of a vision thing.

I will say this - Dark Souls is not hard. Sen's Fortress was one of the easiest areas in the game when I first ran through it. Because I'm patient. I'm observant. I listen, and look, and think about what's around me.

Eh.. I'm in no way interested in another copy/paste take on WoW style MMORPG with some slight action twists added in.

I don't know about that Gamecube one... the GBAs and link cables to play certain games properly were a pain in the ass, but the way I see it, that's like having games that are exclusive to the Move or Kinect. You need to buy extra hardware to play because it couldn't be done properly without the hardware. Otherwise

That... almost fits in really well.

Think of it this way: If you need to get more out of your visuals, and your game is running at 1080p and 60 FPS...

There are a lot of games I'd love to try out, and if I liked them I'd have no issue dropping the money on them right then and there to keep going, even off sale.

Like you said, why waste money on a demo? Let people download, start playing, and enjoy it just like the full game, but disable features like multiplayer, cloud saves, loading an in-progress game after, say, half an hour of play time, etc? Maybe after an hour or two the game starts a 10 minute countdown until the demo