Isn't there a PSP version? My brother might have that, so maybe I could borrow it.
Isn't there a PSP version? My brother might have that, so maybe I could borrow it.
The world's greatest detective... a Sherlock Holmes Metroidvania?
I'd love to hear the story behind how the SFX were made... it literally sounds like they ran out of budget on everything else and had to cut sound effects, so they just went with free stock ones.
Yeah, if I had both systems I'd go with Vita on this one. Unless the 3DS version really benefits from the second screen, that Vita version is going to look a lot more slick and HD and all that fun stuff people like these days.
Man.. those games sure were something, though. I wish I still had Castlevania DS and PoR to play through again. My Xperia Play was used more for playing the 3 GBA games than it was used for actually calling and texting people. :P
I'm a big fan of Metroidvania style games, but I don't know... how can this possibly be better than the 2D Metroids or Shadow Complex? The combat alone sounds like a deal-breaker to me.
Oh, I'm sure it could handle that game. From the looks of it, it has all the buttons it would need.
How much of the controller have you seen so far?
Same here.
Honestly, I'm probably going to ditch all of the above for Valve's new controller, if it turns out to be as good as it seems it will be.
I agree the series has great level design. The re-using of assets (like music in NSMB U being recycled from the Wii one) and the two throwaway Toad characters bothers me, and the frequency with which they were released lately was also a drag, even if they came out on different platforms... but they were still good…
Interesting... it might be something worth looking into studies on.
Immersion?
It's really cool, but I wonder what the effect of having light coming from the floor in a room would have on a person? I'm sure most people are used to light sources on walls and ceilings, so I imagine there might be some painful (headache-y) transitioning involved to get used to that sort of thing.
I can't get over this game's style... you can barely tell the difference between the concept art and the in-game art, it's so well realized. This game could be as interactive as Dear Esther and I'd still want to play just to experience that story, style and music.
I have something similar going with a game of mine that I'm working on. One of the major characters is a female and I've posted art of her, and most people assume she's male because of the lack of breasts, eyelashes or other generic feminine identifiers.
Back when I started playing Maplestory, I needed a name really quick, so I came up with something that has haunted me ever since. MMan... The first M kind of meant (and came to mean) multiple things. My first name, Mega, Mushroom (not the drugs, that's just me loving the mushy monsters in the game), etc etc.
Not the squirrels! T_T
That's another problem I have with achievements. Games used to have all sorts of unlockables and cool things to find/obtain, and Nintendo still to this day puts achievements in their games as individual to the game systems rather than something console-wide, and they pair those up with unlockables. Like in Metroid…
1. I think that kind of exacerbates the problem even more, though. You're not only seen as a better gamer for having more points, but you're rewarded in a small way for it, which in itself isn't a problem, but it helps to secure that idea in people's minds that your GS actually does matter. When that arbitrary score,…