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I need them to fix the quest marker bug associated with ECS Constant quests after the ship departed from the Porrima System!

Yes I forgot about the famous opening narration Rick gives at the top of every intro episode.

Right?  The whole thing with cult movies is that they don’t have broad appeal, if they did they wouldn’t have flopped to begin with.

it’s always funny when the sequel to a cult movie that flopped also flops and everyone is surprised.

honestly this is the most likely. the marketing is bad because they don’t care.

“Americans aren’t all idiots, but the people who decide what media they get to watch are”

I was part of the demographic when it aired- and I was a big fan. While It does have its flaws, it is a great show, and I’m glad people are rediscovering it.

So will the game feature characters based on unauthorized nude models of Elliott Page from 2013?

Person who wants to keep getting paid defends people who pay him.

face still trash

Exactly. Beyond the out of nowhere face change, the reason provided for it is pure horseshit.

Now playing

I don’t like the new face, looks too young but that is just my Opinion and this is not the problem i have with the face change.

The problem I have is they said that it would help facial animation and it was necessary. I’m a rigger in the video game industry and I call this statement bullshit. Especially with today’s

The issue isn’t JUST that the face was changed (which you’ll never convince me wasn’t done to be more in line with the movies). It’s that he looks like teen/early 20s Peter Parker now instead of the adult Peter that is shown in the story. There's a weird dissonance because of it.

Indigo maybe had multiple characters, like Heavy Rain, but yeah, before that there was Omnikron: Nomad Soul, which I because David Bowie was involved had you jump into different characters if you died.

Quantic Dream has been doing this since at least Heavy Rain in 2010 (can’t remember if Indigo Prophecy was like that as well or not).

I can only speak for Mass Effect since I just played those, they are basically narrative action games with dialogue options. To call them RPGs is to do a disservice to RPGs in general since they are way too linear (with the exception of ME1).

Did you try sneaking? Honest question.

RPGs are one of the few types of games where going for a pacifist run should at least feel doable. The fact that Bethesda has still not found a way to make that happen is odd.

Feels like the argument loses a little in a post Baldur’s Gate 3 world. Obviously that’s not on Bethesda, they had no way of knowing that that game would release and rewrite the rules of an RPG, but it is an unfortunate reality.

I can sort of get what they’re saying but you’re right, it does go against the grain of this type of game specifically. On the one hand, Starfield with a quiet, contemplative life and avoidable combat is called No Man’s Sky. On the other hand there’s little story to follow or goal to pursue in NMS. An option tree that