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But what about the example he showed above, at the 0:17 mark he's flying blind, he can't stop and properly analyze the situation it become more a game of reflex than anything else. Good level design would have put a platform where he could stay indefinitely or allowed you to back up to a place that was previously

Cause he's trying to insinuate that your picking on Nintendo by complaining about how it's difficult, while everyone praises Dark Souls for it being so amazing about the difficulty...I'm guessing that he's didn't actually read the review for an explanation, Rather just read the Yes or No box like so many people

I walked through an example of what I was referring to at the top of the review. In some levels, the game throws an abundance of hazards at the player often without the player having a reasonable chance to react. In a game where health is limited and lives go quickly, this can, at times, feel like it's designed as

I don't know many review sites that have a general standard.... A review is nothing more than a persons opinion. No where did anyone insinuate that The Kotaku Review was a site consensus, it is rather obvious it isn't whenever the writers publish their top games of the year list. This is the reason you find

Yes, this is exactly what I was getting at.

What an unexpected question. My website does not have a game design philosophy. We have a variety of writers who have a variety of thoughts and opinions about gaming. Some of them like things that others don't.

I wonder how you came to that conclusion when I said nothing in my review about Dark Souls.

Well, if you think about it... Platformers are all about flow, right? Dark Souls is not. Dark Souls is about methodical, slow gameplay. Not fast and fluid.

Yeah, but I'm sure even among the people that explore, they hope to find something interesting to then interact with...at least I do when I explore in games.

I think these games are geared towards the naturally curious. You know, the type of people who poke around every room in a FPS or those people who go off track from an objective in Skyrim just to see if there's anything behind that big rock over there. I don't know. There's just something fun and relaxing about them

Plus she went all the way. She was completely naked in her SEX book. That would still be provocative as hell today but I really doubt Miley would do it.

It's true that games will continue to look better and better from hereon, but do you honestly think the jump between PS3 and PS4 will be as comparably drastic as between the PSOne and the PS2?

I think Microsoft's system is underpowered!

>The PS4, however, has a resolution of 1080p and a frame rate of 60fps.

It goes both ways - you're talking about raging fans not having any influence on creativity and development, and simultaneously point your finger at devs/publishers and money. Well, why did you think all those "flappy (insert random word here" got made? Because of the publishers? Why do you think it's all about

You know there were several sequels to Psycho right?

Eh...I think the truth is a little more nuanced than that.

People threatening Bioware, "demanding" stuff, etc...yeah, that's silly.

People disliking the ending, even strongly? Totally legit.