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He’s a frontman for a massive money laundering organization funded by taxpayer dollars and backed by his old buddies who he started one of several companies with that he was fired from that he ended up owning stock in that were sold to even larger companies.

True that. Ironically Deadpool 2 and Wolverine Origins did the best job with this.

The MCU did, what, five more character-focused movies before the big Avengers movie? And it worked wonderfully.

Clearly the best way to introduce a group of oppressed superhumans hated and feared by humans is... to send them into space and to alternate dimensions.

As much as we maybe want to go into the characters mis-en-scene like we did with the current Peter Parker, you really kinda... can’t?

They probably wanted to go with a character people actually read.

Well, it’s only 2 hours and 40 minutes with credits, so guess it’s only running 15 minutes too long for you.

Considering Wanda’s character development in WandaVision was, “These people should be happy I stopped torturing them horribly, now let me study this big evil book of ultimate evil in the woods for a bit,” Doctor Strange picked up right at about the right spot.

That is a totally fair perspective-I only bring it up because I think history is going to be much kinder to this game than reviews/comment sections would indicate. Because this game has obvious flaws, but there is something about it that is really compelling.

Thanks to Gamepass I didn’t waste my money and have Sea of Stars right there.

Starfield’s weapon modding is great for me, as was Fallout 4's. All of the building and crafting mechanics are pretty good except for that garbage cargo linking system that was just done better in Fallout 4 almost a decade ago.

Worse exploration than Fallout 4, worse narrative design than Fallout 76, worse world-building than Fallout 3, worse persuasion mechanics than Oblivion.

Space travel is cheap, supply lines for goods aren’t. Hypothetically you can travel from one end of the US to the other on foot in 1620, but it took 200 years for non-Spanish Europeans to do it. The game addresses this pretty well -- although leaves the player with the unfortunate realization that you are literally

It’s not risky to implement a mechanic you don’t see until you’ve finished the game and which you can completely ignore. Also, they clearly meant it as a metacommentary on the god-seeking prowess of the typical gamer, but much like Trevor as a stand-in for certain players in Grand Theft Auto 5, they didn’t realize

My biggest problem with Bethesda’s design ethos is “The Sweetroll Principle.”

It is by the Divine Will of God that I was born rich. How can you not recognize your proper place in making sure to suffer so I stay rich?”

“I was hired by the shareholders to make sure you work hard and get paid nothing. I am being paid in stock, so I, too, am primarily a shareholder who only makes money if I don’t pay you anything. Now buckle down and make sure they made the right choice in goon to exploit you and pay you nothing!”

Not going to lie. I suspect there’s some executive resistance to having two Black hosts in a row.

There are tons of lab coats and uniforms mussing about in Cloverfield.

Nothing triggers fashies like saying sexual assault is bad and racism sucks.