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Bazzd

“Hey, we have this idea for a new character and she’s a mutant.”

The game really insists I deliver this letter to an empty black expanse of stars above Paradiso and I’m starting to take it personally.

Careful: too much disdain for humanity and you start threatening sixteen year olds with your SA fantasies.

“Oh my God, Morty, we’re running from a C’thulhu! Can you believe it, Morty, a C’thulhu! What other out-of-context “non-canonical until we feel like it” adventures will we get up to in the Rick and Morty show this season!” was always my favorite line in the opening credits.

The new Rick is calmer and less frantic in his delivery. Then again, Roiland was drunk AF while dubbing his lines, so that could be it.

I think what’s interesting is that Boy Meets World was an excellent show that understood its demographic and its politics and had deep empathy for its characters and the process of learning through failure. Girl Meets World was condescending and arch.

Trigger capitalists without mentioning capitalist challenge: Story Mode.

I really hoped they were going to create something closer to Fallout 3, or at least 4, but they really did just take Skyrim, rip the world navigation out of it, shove Mass Effect’s in instead, and then cover it all in a thick layer of No Man’s Sky busywork. Bugs aside, it really does feel like an iteration of their

The game’s trying to be open world Mass Effect. Mass Effect pioneered the lens flare that the JJ Abrams Star Trek movies later adopted.

Disney didn’t “erase” the EU canon. Lucas erased the EU canon before it existed when Howard Roffman promised nothing in it would ever have any influence on the movies. Lucas proceeded to completely ignore them as canon and just took ideas he thought were interesting from them.

You can disable enemy ships and weapons and jump away with EM armaments. But this game really doesn’t want you using non-lethal weapons. Converting laser weapons to EM drops the damage by about 90% per shot, so you have to fire ten times longer to get them to work.

Fallout 4 came out in 2015 and it was even easier than it was in Fallout 3. Bethesda also publishes Dishonored, a game that can be completed non-violently as well.

But which kind of car were people sold? Look at the ads for this game and it’s about exploration and discovery with no reference to combat at all.

His face popped up in Miles Morales and I physically cringed. It’s like a weird, plastic, dead doll’s face compared to the expressiveness of the original. Like they’re afraid he’s going to look ugly if they give him actual facial expressions.

None of this is particularly new. DBH and Heavy Rain did the same thing with their main characters dying off and leaving behind other main characters to either solve their problems or work around them for an inferior ending. And the Until Dawn company does this all of the time with its main characters, just on a

Raphael’s Wisdom Ability Score has been increased.

I finished the main story for Starfield and realized it’s the feedback loop of XP-->skills-->stuff to play with that got me. Too early and the game is mind-numbingly boring, too late and you run out of XP-->skill/time investment.

I used to say that about the Call of Duty series until they, you know, took a notorious American war crime and blamed it on another country.

The reality is that there’s a lot of people who bought Xbox S’s who are frustrated they don’t have many exclusives and that everyone else is traipsing around in their backyard. So it’s in their best interests regarding relative value to make sure people have less access to their things while expanding their limited

Season 2 of AoS is good for three episodes until they kill off the best characters by Episode 3 and it’s back to just being lukewarm tapioca pudding AoS again.