It’s the third Subnautica game, and also Subnautica 2. There's no rules regarding naming titles in a series.
It’s the third Subnautica game, and also Subnautica 2. There's no rules regarding naming titles in a series.
“It’s a neat idea in practice. In theory, it led to teams shoving their Star to the back of the map on a single high point—which is hard to reach because you have to foam up to it or use a special move—and then just camping back there. This slowed down matches and wasn’t fun at all.”
“an orchestral arrangement of the super cheesy metal song.”
While I don’t have any issues with this being the case, I still wish they would have done a remake of the original game as well. Or even just a remaster with upscaled or redone backgrounds and models and fixing the janky translations.
I think you both are in agreement, but Rosa expressed it in a way that makes it seem like different opinions. That's how the first part of their comment reads but the rest of their comment aligns with yours. It seems like you both want queer characters that amount to more than just a walking Pride flag with no…
Translation: “I don’t care what the word ‘hispanic’ means because then it’s even more clear that I’m an idiot and my ignorant rage is unfounded”
I’m not familiar with Naoto having not played the game but it seems very similar, although opposite in terms of gender, to Chihiro from Danganronpa.
I pretty much agree with this take. There’s a lot of room for representation of queer individuals and it should be done in a tasteful, intelligent way.
Rest in peace Col. Garrett. Our time together liberating North Korea will be remembered fondly.
There’s dozens of games that come out each year that are weird, visionary, and artsy. The issue that I think OP more has is that Kojima kinda seems extremely up his own ass about being artsy. Like Kanye, Jaden Smith, Russell Brand, etc.
In the entire lifespan of the Switch EA only released like 15 games for it. Breaking it down further, more than half of those were FIFA/FC, I think 3 or 4 were remasters or ports of previous gen games, and then like 4 titles that don’t fall into one of those categories. Hell they released more games on Macintosh in…
“Why spend money making other games that may not make a billion trillion dollars when you can continue to use 3 existing titles/franchises to make that money?” - EA CEO
I have no stake in the Persona series specifically, but it does suck when devs split content across multiple versions of the same game.
Yeah that’s what my impression was. Personally I only got about 1/3 of the way in before I bailed.
I know that’s true but it had also been a thing with movies and TV for decades by that point. I guess it wasn’t thought about it prioritized as much then but that shit still happens to this day.
I didn’t remember if I bought the game on Steam or if I will now need to pirate it, so I had to check. Looks like I’m sailing some seas.
The point is that *they* find it fun. Some people enjoy going for long drives, others enjoy racing cars. And if someone speedruns a game, it's very likely that they put more hours into it casually than you or any other regular player ever will lol
I don't necessarily agree. It *can* indicate that the world is boring, but oftentimes it's just that I'm doing a specific thing and I just want to get that thing done ASAP. Either I want the reward at the end of whatever I'm doing or I'm engrossed in the story being told and don't want to get distracted.
Obviously it sucks that the game was released in a buggy, broken state. That should never happen and both developers and publishers need to put in more effort to get things right the first time (which to me specifically means announcing release dates later in the development cycle and giving the team more time to work…
One time my dog got into a gallon jug of peanut oil. She had an entire "speedrun" marathon, all by herself.