We’re 2.5 years into the new console generation and with most gens lasting around 6 years on average, I’d say that all the justification they really need at this point is “we don’t want to develop for the previous generation anymore”.
We’re 2.5 years into the new console generation and with most gens lasting around 6 years on average, I’d say that all the justification they really need at this point is “we don’t want to develop for the previous generation anymore”.
I think that’s part of why that doesn’t work the same way though. Games are announced with such frequency, often with nothing more than a 30 second teaser (TES:VI as an example), and then a 2 minute trailer 6 months later, then a 15 minute gameplay video a month or so before release.
Seems like too far for me. Based on this, the following games would be classified as M if sold today (some may already be M for other reasons):
“As someone else pointed out, they advertise the difficulties as hard mode being for those who have played the original. Yet everything has changed so much, I don’t really understand that logic.”
Yeah exactly. I'm not against breakable weapons as an idea, I just think they implemented it really poorly. And combined with the lackluster menu design instead of making combat frantic and exciting when weapons break it makes it tedious and pretty much every fight ends with you checking cycling through your inventory…
Oh man those poor worthless Beanie Babies. Wait... What decade is it again?
Isn’t this whole thing just on a timer? Like, I never played RE4 originally because I was too young and I’m not into horror games in general, but I thought the whole point of this section of the game, both original and remake, was to make you feel overwhelmed and powerless until the timer ends.
“Most durability haters misunderstand that the system is functionally pushing the player to do the same thing that traditional loot systems accomplish. Both are forcing the player to engage in some micro-diversity in gameplay that introduces just enough variation to keep combat feeling fresh.”
I mean that’s the way it goes, those psychological hand holding devices are more or less essential for games these days.
Yeah same more or less. I agree with the general statements they make, but I’ll never use this because they are neither an accounting firm nor cyber security experts. The math could be wrong, it could have huge logic errors, and while they don’t connect to the internet, that’s not to say it isn’t storing your data in…
Okay who wants to start a pool for how long it takes for a couch co-op mod to spring up that supports having multiple Battle.Net accounts signed in at once.
I think it’s smart to treat it as a donation instead of waiving other people’s adoption fees (unless they still made people bring the money, then said “surprise, a donor has covered 30 pet adoptions and you don’t need to pay”).
Beyond that, even within videogames they were sexualized long before FF7. I can think of more than a few PC and Sega/SNES games with sexualized skirts that predate FF7.
“Want an NFT of Gaffgarion instead?”
If you can’t understand the difference between an internal mental fantasy and publishing doctored photos and videos designed to imitate real people online where they will exist more or less forever and can follow you for the rest of your life affecting your career, relationships, and other opportunities, then I don’t…
Seems like the easy solution would just be to get rid using your own Pokémon for competitive play. Competitive play should just be a menu where you pick any Pokémon you want that automatically has the best stats, and you get to choose any moves they can normally use, a held item, and any other things where you have…
I know it’s a kid show, but damn there could be SOME kind of growth there. Ideas off the top of my head that would be better.
Seamlessly moving between combat and cutscenes? Oh you mean like many games have done for 2 console generations already?
That’s true, and considering the way the bailout is happening (only depositors getting money back in a way that’s not coming from taxpayer money), personally I’m okay with this outcome. I was just trying to illustrate additional clarity of why the author may be bitter about it, I don’t necessarily agree with them on…
I think that’s a fair assessment of the article, but I wonder how much of the bitterness is directed to the fact that they’re getting bailed out 100%, despite the fact their total loss is less than 7% of their annual revenue. Not to mention that Roblox, despite being a huge company, has not ever really turned a…