Badprenup11
Badprenup
Badprenup11

I’m not sure how I feel about this game yet. I was interested at first, but it sounds kinda stuffed with filler and overall nothing is described here in any real detail.

Various Sonic Frontiers user reviews mention Dunkey, including a perfect score from “Dunkeywaswrong” that hails it as “the best 3D Sonic since Sonic Adventure 2.”’

Yep, just like how childlike insults can cut deeper because it gives the impression that you aren't even worth trying to be creative or especially cruel to, so here's an insult a 1st grader would use. 

I’m excited to finally give this a try. I wish we could get more games like this, but sadly it's a very overlooked genre nowadays. 

Based on the nature of this post I’m gonna go ahead and just withdraw my “Welcome to Kotaku“ comment that I made on your introduction post.

He was likely always a far right nutbag, the culture around being public with that information is what changed over that time period. 

It’s more likely a reference to the much newer joke of “let that sink in” with the sink being literal.

Naw he has too much money invested in it and it’s potentially too powerful of a tool to manipulate stock and public opinion for him to *want* to blow it up.

Yeah I mean, I would feel even better about it if a large portion of that was being paid directly out of Zuck's and the C Suite's bonuses and salaries, but it's not a bad severance by any means. 

What story elements? Almost every Sonic game is just “Bad Guy X is using/after Y MacGuffins to do bad shit. Use new gimmick Z specific to this game to collect Y MacGuffins to stop Bad Guy X

Plus, it should be kinda hard to say that with a straight face considering 90% of the “Open World” concept BotW is cribbed from the 2 decades of open world games that came before it.

You mean the ones filled with speed and momentum by putting them in a large world that is almost entirely empty save for a few smatterings of rings and zero actual things to do but run in circles?

The only example I can think of with meaningful branching paths would be Shadow the Hedgehog? But that was more about having a couple of moral(?) choices in objectives in each level rather than legitimate branching paths.

A plane is not a game camera though, neither is the back of your head. Besides, we’re talking logical reasons, I don’t think “Well I want to look up, so let me just visualize what direction someone would have to pull the hair on the back of my head to make me look up” is more logical than “want to look up, press up”

Damn, that’s likely a BIG paycheck to simply have sonic.fandom.com bookmarked.

It’s because people who don’t invert the Y axis think logically. I want to look down so I press down.

Welcome Alyssa!

I think it would work well cribbing ideas from Odyssey as far as having small, tightly knit worlds. I agree that a lot of the goals in Odyssey were really stupid, but that’s because I’m a 30+ year old guy playing a game designed in a way to ensure kids aged 5-10 could complete it by themselves without much difficulty.

They’ll do the same thing they have been doing for decades.

“From what we’ve seen so far, critics think it’s a good game. It’s just not necessarily a great one. Nostalgia softened some of the disappointment, but it couldn’t completely paper over its numerous shortcomings. The story is just okay, but you’re here for the blue hedgehog, right? Just don’t expect any groundbreaking