Badprenup11
Badprenup
Badprenup11

Yeah it honestly makes me miss the simplistic sprites of the older games. It didn’t look as fancy but you could cram way more into it because all attacks were separate sprite layers.

That is exactly what I want as well, to the point where I have been working on a Zelda concept based on that dynamic. 

It seems like every day the ads on GMG sites get worse and the sites themselves function more slowly. My pessimistic guess is that these two issues continuing to escalate are the death knell for these blogs. 

Yeah it should definitely be allowed. Maybe if there were temporary Hero characters like Raynor or pre-infested Kerrigan only one person could be that person at a time but I would think that would be a temporary buff like in Battlefront rather than a character you can just select. 

While that is true, one would hope that designing a 2d control scheme with a fixed camera would be less complex than full 3d movement with free camera controls. 

Hell Starcraft would be great for a 4 player co-op shooter, but idk about L4D in that all 4 characters are identical. If it was class based with like 12 types split between Terran and Protoss units that would be awesome.

So if I understand correctly, this post is about an ‘extremely online’ person replying to people online, and the post is done in a format of responding to the things he says online and is written by another ‘extremely online’ person?

It isn't cool to make up things about game lore like that, but the dedication of making an account with a name to back up your falsehoods shows dedication for sure. 

Everyone knows Zelda is the boy, he saves the princess from the king of evil, named Goron

Ironic, considering you are the king/queen of smug condescension. Pot, meet kettle. 

I don’t see why not. My shampoo is bright pink and smells like strawberries (I’m a dude but if I wanna smell like fresh strawberries I will goddamn it), and my body wash is blue and smells like the ocean... I guess.

Feature Creep seems to be the number one project killer or delayer, maybe number two compared to mismanagement. The story is always the same:

That isn't even the part that bugs me. Aren't the previous games about underground resistance groups of hackers using custom tech to override different systems? Admittedly I only played like an hour of the first one before getting tired of it but how does it transition from what it was to "literally everyone is a

Hell, make it a 3 pack of 3, VC, and SA. The games are practically at a subatomic scale compared to what R* puts out nowadays. 

Yes, the fact it wasn’t actually 20 years old was in fact the point Zack was making.

Counterpoint: “Say something” is exactly what trolls want. As soon as you engage they win. Report, ignore, move on. Don’t feed them.

Right? Everything about this post is bullshit. He asked her a question and she gave a perfectly satisfactory answer, then assuming that point was concluded, began talking about other stuff. Then he repeatedly returned back to the question to press her for no reason. She then reiterated her original response and he

I get what you are saying but man what I wouldn't give for a game with Kojima's attention to detail AND a story that isn't considered convoluted nonsense at best, incomprehensible at worst. 

I mean, so are you. Way more than anyone else did. 

I agree. Most dungeons are essentially just a string of Shrine puzzles strung together with a boss and miniboss so I wouldn’t be surprised if they returned in some form.