Badprenup11
Badprenup
Badprenup11

Idk man, for every 1 person I see who is willing to pay more for a game I see 10 others who say “Oh Game X has a <minor inconvenience/thing I kind of don't like>? Guess I’ll wait until it is $20.”

Well sure but both your examples are extreme outliers. The number of people putting a huge number of hours into something they hate or buying a game and suddenly having no time to play are going to be tiny. And even with your Destiny example some of those numbers are outliers (being AFK for 1.5% of your total play

Eh I wouldn’t lump that with socially progressiveness as a whole, considering that is really only applicable to the. 0001% of left leaning people. Just like white supremacy only applies to .0001% of the right.

Sure, but the key word is “some”.

I think there is some poor wording on your post that has caused a lot of the arguments here. You say this is how to maintain a game after release. I would say it is more accurate to say that this is an example of how developers should recover from a bad launch of a game.

I mean so was I but I still figured it out. Half the game is exploring after all.

Yes, and disabling the door’s interactivity would prevent the Great Bridge from loading (as the load occurs when the door is activated), so their statement is still accurate.

Not to mention if you compare it to the US in the same time period as the last two mass shootings in Australia, and only look at shootings in the US with 10 or more victims, the US has had almost 10 times as many mass shooting victims as Australia in the same time period.

Well not necessarily, you could do it like Dishonored 2 and have the person you don’t choose be captured or otherwise is indisposed. Or you could have 2 shorter intersecting stories, or a bunch of other things.

Plus doing some more digging it looks like it actually got worse in later generations, where early generations it was a set % chance of disobey and later gens it seems to be based on how close the badge level is to the traded Pokemon level. In older gens you could trade over a level 100 monster and tank through the

Eh I’d much rather it be you choosing to play as Link or Zelda, where Link is melee focused and has a bow and Zelda uses ranged magic but has some AoE and teleport/protection magic to clear the field near her.

See I’ve never seen anything like that unless playing a game my GPU can barely handle (when it is expected). I’ve used a couple of different GPUs from AMD in my time (I REALLY believe in the “run it til it dies or until it can only run low settings” mantra so I’ve only had to upgrade a couple times in the last

I could have sworn that at least in the first gen games Pokémon you caught always behaved and only traded Pokemon misbehaved. I remember on subsequent playthroughs of R/B/Y power leveling to level 50+ before Brock for shits and giggles.

Personally I prefer AMD. Comparing cards released in the same time period AMD usually lags behind a bit but I have no interest in breaking the bank for slightly better shadows or things like that so I prefer to get upper mid-level cards that are a fraction of the cost of an Nvidia equivalent.

Wow you’re really over analyzing this.

Unlike a lot of people I enjoyed this game as a kid, so much that I rented it maybe a dozen times. Yeah it isn’t anything amazing but to 10 year old me it was great.

That was my takeaway as well. The reality of it is that rent likely would have gone up by the exact same amount either way, they would have just pushed blame elsewhere.

I was thinking the exact same thing (except not owning it, just playing it at daycare when I was little) and turns out it was the same scenario except the one I played was the combo with mario and duck hunt

More or less, but it works for third parties as well. All it takes is having a little money or clout to spread around. I remember numerous times working at Activision where they had a large release like CoD and got it bumped higher in the queue because the game was higher profile and it benefited both companies to put

I’ve seen a couple of things like the chest thing, although it barely counted as a bug. Basically I entered a trigger for a cutscene where the player has control (meeting Brok the first time) but didn’t go far enough to actually start the interaction with the character so I was in “cutscene mode” until I went and did