There are usually segmented runs and single segment runs for a lot of longer games.
There are usually segmented runs and single segment runs for a lot of longer games.
Gr8 b8 m8 8/8
Hey it also says “bear caracas”. Apparently someone is having an off day.
“We understand that it has been difficult for many consumers to find a system, and for that we apologize. We have paid close attention to consumer feedback, and we...”
Well with Heather’s reviews, it seems like she faults a lot of games for not being what she wants it to be when the game never tried to be that. It should be judged on how well it executes what it does try to do. She did that on her BF1, GR: Wildlands, and Yooka Laylee reviews (I think those were all her).
If pressing down twice and selecting the Credits option counts, then yes.
Yes Kinja is much worse with that. If I want to read another article I will find it from the main page.
The problem with doing that is removing something long after the fact can sometimes break something else unintentionally. If users can’t normally see it and the game works, better to leave it.
For some good examples of this kind of stuff, there is a guy on YT who has torn apart Paper Mario looking for glitches. He has a ton of videos about how that title handles getting to places early and how that works with triggers, and also how things like skipping a chapter and then going back and retriggering it…
If the current all shrines run is 11 hours I could see it being competitive in the future. There are a few games that are about that long and competitive, and this game’s routing being so new can probably shave 3 or 4 hours off the total time.
Well there are a couple of problems with that analogy. They are more a weed than fungus, they appear in the cracks of sidewalks, are hard to kill off, always come back, and shining light on them makes them stronger.
Wasn’t the war on drugs extremely expensive and almost entirely ineffective?
Sure you can because the best weapon for the task is almost always going to be immediately apparent. If the enemy is stronger pick something stronger and if it is something you have killed 200 times pick whatever you already know works. The thinking involved is equal to the amount of thinking to remember the steps you…
Well for this in particular I get it. With how flimsy weapons are (at least at first) you can need to swap equipment every couple of minutes, or more in high combat. To have to stop everything in one of the few parts of the game that has high action several times would be not fun. Same with the lack of swapping items…
The world is not obligated to avoid discussing what happens in a story because you’re incapable of enjoying something with a bit of prior knowledge to what happens in it. Especially when you are choosing to restrict yourself from watching it until everyone else has already finished it.
Weekends are typically slower news days in general, and especially for an industry that usually functions mostly during the work week such as video games. So the weekend is when we get more of these lighter “fluff” pieces.
Sure, but I was more commenting on how the situations are different. They have set the bar higher, maybe Bethesda will work a little more on polish in the future.
I think that was probably more the combination of new, hot as fuck gaming technology combined with a game that showed it off incredibly well.
Because it isn’t that they can’t, it is that they have good reasons to not do it. Testing a game on a console is easy, they are all the same. On PC you have to test dozens of configurations of hardware and software. It is expensive and complicated and totally out of Nintendo’s wheelhouse.
Because they are designed for children, but children of the age where they have developed better motor skills, reading comprehension, and improved logic than a 3 year old.