I’m sure I’m being uncharitable, but it’s hard for me to read ‘I’m a high skill player who hates the idea of skill-based matchmaking’ as anything other than ‘the game is only fun for me if I can tell myself I’m making it not fun for someone else’.
I’m sure I’m being uncharitable, but it’s hard for me to read ‘I’m a high skill player who hates the idea of skill-based matchmaking’ as anything other than ‘the game is only fun for me if I can tell myself I’m making it not fun for someone else’.
You didn’t help in a little way - it’s more accurate to say you helped in many little ways that have added up to a larger whole. What’s the opposite of death by a thousand cuts? Grace from a thousand kindnesses? You (not just you Zack, but also all of Kotaku’s staff), your humanity comes through in your posts and your…
It would almost certainly be unplayable, but goddamn would it be a fascinating specimen to study.
Needs to get together with Suda 51 just to see what comes out of it. Have Kojima produce.
Yoko Taro continues to be one of my favorite creators to just... watch do stuff. Like... I’m not sure I *like* a lot of the stuff he does, but it’s just so goddamn *fascinating* to see what he gets up to.
I appreciate that they showed the damn thing we all wanted to see immediately in the video and then explained, as opposed to 10 mins of commentary with ads interspersed.
[To note: Kotaku’s erstwhile Evan Narcisse wrote for Spider-Man: Miles Morales. Hey Evan!]
For the reasons laid out in the words that follow the bit you just quoted.
I’m not trying to get your entire staff fired or anything, but can you tell the webmaster to fuck off with the reversed website layout and put the other page links back on the left side?
It’s a shame that they didn’t see fit to carry on the quality of characterization and storytelling from “Tales from the Borderlands”. Like I know they are fundamentally different kinds of games, but “Tales” is the only reason I actually care about the world of Borderlands and there’s no reason you couldn’t do a loot…
My personal take on this is that it’s great when a game gives you options to explore and makes exploration rewarding without directly telling you where to go, but makes it clear (or at least “solvable”) where you’re supposed to go in the main story or if it asks you do to something specific. If it can accomplish what…
Three questions here:
For years, gaming culture on the development side has pretended that customers are friends as opposed to customers. That’s why you see some of these lunatics acting like their “friend” “screwed them over”, as opposed to a business making a decision they don’t like and simply taking their money elsewhere.
Thank you for sharing that link. I’m usually pretty well informed about what goes on in gaming, such is what my job calls for, but I’d somehow missed this. I’m asking the staff about it and seeing if we can cover it without simply being super-late to it.
It’s not a struggle about making their game aware to a public - game reviewers, sales and word of mouth will do that just fine - it’s more like a struggle to get game journalists to cover an issue with more than one facade. It’s not just an issue of Epic Store snatching up exclusive deals, it’s another issue that they…
Uh, you don’t have to side with anybody. You can just have your individual thoughts on the matter that have different takes and layers of concern than mine. But if you’re the type of person who boils the situation down to “well, it’s either I side with the corporation who doesn’t give a fuck about me, or this random…
Hey look at that. He managed to do it without screwing over the fans that were already paying and supporting the game and then pulling the rug from under them(ooblets), he didn’t resort to calling the people supporting his game a bunch of petty labels(ooblets), and then didn’t tell his fans who can’t even pay for…
“So we beat on, tents against the current, borne ceaselessly into the past.”
Okay, let’s be real here. I love Double Fine, but I’m starting to realize it’s more because of their style and atmosphere and whimsy than the actual, you know, gameplay. I have yet to play a DoubleFine game that I didn’t feel had some major flaw in it. Which isn’t to say I haven’t absolutely loved a lot of their…
Honestly, Squall’s character growth is the best part of this game (unless you’re more into batshit anime plotlines and twists, then that’s on another level). I really hope that this remaster helps to rehab this game’s image. Yes, it’s a game that’s entire battle system can be twisted and broken on a whim, not…