I played Darkest Dungeon, primarily while suffering from insomnia owing to having been woken up at 3 AM.
I played Darkest Dungeon, primarily while suffering from insomnia owing to having been woken up at 3 AM.
I’d like to point out that there still is no character, male or female, from Southeast Asia, Pakistan, Iran or Asia Minor—a failure to represent about a billion people.
Can Overwatch 2 be played without my having to interact with anyone I don’t know? If the answer to that isn’t “yes,” I’m not interested. Overwatch ruined multiplayer for me forever.
Just tell me this: Is the writing as good as Borderlands 2's, or is it as embarrassingly awful as Borderlands: The Pre-Sequel’s?
I expect the gameplay of Borderlands 3 is likely to be more or less the same as the gameplay of all the other Borderlands games (minus Tales, of course, which is its own animal). What I want to know is, how’s the writing? Because the writing is the reason why I have 56 hours playing Borderlands, 482 hours playing Borde…
Who among us hasn’t said something shiddy about an ex with a decent bit of embellished details and sour grapes
Overwatch launched in May of 2016
Yes. Southerners.
Darkest Dungeon.
Just wanna chime in and say that I found playing Ultima IV: Quest of the Avatar to be a morally formative experience.
He’s bullshitting, because he’s a bulshitter. There’s no explanation beyond that.
I call it the “spaceship bullshit.”
Does workshop mode allow me to edit other players’ personalities?
I’m not entirely sure what “live service” means, but I know that if I buy Dragon Age 4, I don’t want to encounter a single other human being who doesn’t live in my own home.
And I thought the Pre-Sequel was a wretched stinkbomb of unfunniness, except for the two or three jokes you could tell Burch came back to write.
Two reasons why I’d rather take a train than fly:
This has been the No. 1 problem with Overwatch from the beginning: There’s no consequence for being a bad teammate. The only way to avoid bad teammates is to leave games with bad teammates, but leaving is characterized as being a bad teammate. Thus, people who care more about teamwork are penalized, and people who…
I think Overwatch shed 40 percent of people who cared about the game enough to report toxic behavior.
Are we sure that 40 percent of players haven’t just given up on reporting toxic behavior?