AbortedMan
AbortedMan
AbortedMan

...which means instanced, 32 player matches. Not grandiose at all, imo. This was confirmed by Chris himself in one of the early dev diary type videos. I wish I was as hyped up about this game as others are, I really do, I just can't get on the wagon without substantial evidence that it's going to be good, or even

I understand everyone's excitement for Star Citizen, since it's new and shiny, but on the same note, I don't understand it...since no one actually knows how it's going to play. When I read the official game descriptions I see fancy word play that equates to instanced 32 player matches a la War Thunder, World of Tanks,

I get that it's your opinion, and totally respect that, but describing and comparing the two, especially as "nicer", is a bit of a misnomer in this context. One is going for photorealism and the other has a stylized art direction of space/sci-fi.

No response...yeah, thought so.

Link please. Take your undamaged, mouse-aimed fighter, turn as hard as your "S" key can push you and show me an incipient stall that results in a flatspin in HB. I know you're probably going to try and show me the B-25 spin, but we both know that's a FM issue that will be rectified, if it hasn't already.

...and no, mouse-aim cannot go into a spin by exceeding angle of attack. This makes the game watered down and less skill based than necessary. Enabling stalls/spins in HB would greatly increase the uniqueness of different aircraft and allow players to specialize in certain play styles while punishing those that did

Then there's this argument logic, which baffles me. I just explained that FRB is not just HB with no mouse-aim, yet your solution for anyone not liking HB is to shuffle them off to FRB. FRB has nothing to do with the issues in HB with mouse-aim and joystick, or rather, a heavily assisted control scheme and a

This would be all well and fine, but the glaring issues in FRB, namely the model LODs coupled with lack of icons which results in players having to search for aircraft that magically turn into pixel sized dots at peculiar (close) ranges is troublesome for some people (not me)...also FRB is plagued by developer neglect

War Thunder is heavily biased toward a mouse and keyboard control method called "mouse-aim" that involves a point-and-click-to-victory type control scheme and an "instructor" that heavily assists with flight maneuvers and making idiots not stall/spin to their deaths.

Everyone always comes up with this "looking away from the display" scenario when in reality it's never like that. The ratio of head movement to in-game movement for existing setups like TrackIR or FaceTrackNoIR is configured in a way that makes it so you're never looking away from the monitor...it can be configured so

Dynamic splitscreen is one of the most under-used features of any co-op genre game. Ever. and I don't know why, because it's just so...enabling and just cool.

Tool did the same thing back in the pre-Lateralus days. It was a couple distorted tracks of Maynard James Keenan saying in plain speech "this is what you get" or something like that, over some horribly dubbed nonsense scratchy noise. I thought it was awesome, and a bit of a collector's piece...funny enough, a song on

What I'm saying is, individual skill and understanding of ACM means nothing in this game when you can just put your mouse over a target and say, "I want to kill that one", the computer obliges. There are no consequences to horrible decisions in WT other than letting someone realizing they want to shoot you down before

Joysticks and their amount of buttons will be the least of PS4 player's worries...this game is so extremely heavily biased toward mouse-aim users (a computer assisted, point-and-click control method that is the most popular form of aircraft control in the game) and their laser-pinpoint accuracy...they don't even

WW2 flight, tank, and naval combat "sim" F2P MMO, War Thunder is also coming for PS4...cross platform with PC, even.

Console gamers are stupid and the reason for all bad business decisions of multi-billion dollar corporations.

Is that Tech Support from Vanilla Sky as their head of music creation?!

NPR Seattle had Sir-Mix-A-Lot on and asked about the situation, it seemed Mix wanted to comment on being on Johnathan's side, but couldn't because he obviously has money/rights deals with both of them. I do remember hearing Mix commenting, "The thing with Johnathan is...Fox needs to realize they need to watch out for