AGR80
AGR80
AGR80

I agree with you, though to be fair Sega is doing stuff and making money with this particular property right now, by including Ryo in the All-Stars Racing series (especially in the PC version of Transformed, where he is paid DLC). It may not be much, a disappointing fate for the IP if you will, but still.

Not quite true, Tintin has recurring characters Bianca Castafiore and her maid Irma. The former has a whole album dedicated to her, and a couple of badass moments sprinkled throughout the series as well (for example, she hides Tintin from an evil colonel, cleverly extracting information out of him in the process).

You know, I actually don't mind that much, because as far as I'm concerned Ghostbusters 3 already came out in 2009 in the form of "Ghostbusters: The Video Game". In fact, I was afraid that Ghostbusters 3 would have ignored it, while a reboot cannot put the game out of continuity.

All I can say is: haters gonna hate. I've spent hundreds of hours of fun with Sonic's games, and no amount of whining and complaining from the detractors can take that away from me, nor diminish my enjoyment of future playthroughs.

According to the game's developers, though, Transformed was already in production when Mario Kart 7 was announced, and the E3 reveal was an "oh, crap" moment for them. Granted, that doesn't necessarily mean that the concept is wholly original, as Diddy Kong Racing had racing in boats, cars and planes before, but still.

My favorite is The Lost World on the Genesis. Great graphics for the console, large explorable areas, a wide variety of missions, and those epic 3D 'boss' levels. Driving the vehicles was especially fun, even though the controls were a bit sloppy. I also liked those small touches like how dinosaurs of different

I know, I already explained my mistake and apologized for it.

Yeah, Journey was indie. As for the other games you mentioned... Well, let's just say that I understand your position better under that light, as those are actually indie games that I don't like and/or that I'm not much interested in.

Sorry, I misunderstood you and read "I'm not saying that all indie games look like shit, or that pixel-art looks bad" as "I'm not saying that all indie games look like shit because of their pixel-art". Still, my point is that there are indies out there that matched the previous gen's graphic standards (at least in my

Just out of curiosity, what indie games did you play? Because your post sounds like a gross generalization. Not all indie games are simple or cater to nostalgia alone.

Uh... what? Not all indie games have pixellated graphics, you know. There are many out there that look just as gorgeous as many commercial releases. For example:

As someone who counts Ecco the Dolphin and Aquaria among his favorite games of all time... I need this. I also need a Playstation 4, though... I guess it's time to save.

Well, as for Frankenstein's monster, Wolfenstein 3D had that covered with the mutants.

Yes, for the game's 25th anniversary, but it failed. The authors haven't given up on it yet, though.

Indeed it was. Incidentally, the creator came up with the idea after a real life incident in which a hummingbird flew to his face while he was smoking and got a faceful of smoke by accident, and then returned days later seemingly angry, according to this interview. Even he, in hindsight, admits the idea was silly

No, you forgot Kolibri, the finest hummingbird-based shooter ever released.

Well said! It's a shame that so many people are unable to look past the in-jokes, cheesy and overused as they may be.

Hey, Alex Kidd in Miracle World was awesome! Too bad Sega went schizophrenic with the franchise's gameplay afterwards, by the time they were back on track it was already too late. Gangster Town and Out Run were cool as well. I can't truly speak for the others as I never played them, but they don't seem like my cup of

Oh yeah; can't argue with that :)

Well, as I haven't played Shantae I can't truly compare the two, but I think it's safe to say that Ecco's difficulty is probably on a different level, at least because of the game's unique idiosyncracy: here, the difficulty comes from the fact that the game doesn't readily tell you what to do or where to go, leaving