A-Bad-Idea
A-Bad-Idea
A-Bad-Idea

Her normals are based on already-existing normals with a few exceptions (like Filia's jab using her actual fist), but the properties are different and fine-tuned specifically for Double's use. Her specials, on the other hand, have her transforming into the cast in order to use special moves that were scrapped earlier

For anyone who has absolutely no idea how a game is produced. Development teams are divided into groups who work on content in phases. When a phase is done, the team has to move on to do other things, like pre-release DLC. If they don't, the company can't pay them to do nothing, so they get laid off or moved to other

SNK apparently *loves* Koreans. Not only is there Fatal Fury's Kim Kaphwan, but his sons Kim Jae Hoon and Kim Dong Hwan, Kizuna Encounter's Kim Su Il, and Samurai Shodown's Kim Hae-Ryeong... all named Kim for some reason!

Sounds something like the Goat Butlers from Umineko.

I totally agree. Few Skyrim characters are memorable, but only in the worst ways. I don't particularly commit Lydia to memory as "the Dragonborn's loyal housecarl who would follow her thane to the ends of Tamriel", I'm only encouraged to remember her as "that bored-sounding packmule who's swoooorn to carry my

Have you read ANY media regarding Skullgirls at all? Gameplay and mechanics are the FIRST things that are brought to attention. Infinite detection, unblockable prevention, team ratio scaling, custom assists, THOSE are the first things the devs bring up in interviews. In fact, I think it's only Kotaku that bothers to

There are three factors that determine a fighting game player's skill: reaction time, execution, and yomi. Reaction time is how fast you can assess situations and respond to them accordingly. It's an especially defensive skill; learning how to block and evade properly in accordance to the enemy's offense will give you

To paraphrase Mike Z in an interview about Skullgirls, he made a point about taking player feedback carefully and letting a game grow before making knee-jerk changes:

I thought 'Souls' was becoming the next 'Dead'.

I believe it has more to do with the fact that China doesn't permit the sales of foreign-made electronics or software, which is why they have to keep making their own knockoff consoles and video games.

I think it's easier to define the divide when you consider the people who play these games, not the games themselves. A 'casual gamer' plays games in a much different respect than a 'hardcore gamer', even if they're playing the same game. Fighting games, as noted, contain a wide spectrum that spans both territories.

As a 3D Character Animator, I am extremely impressed with how well-animated this game is. Run cycles are characterized and portray a fun, cartoon-like sense of gravity, motions are snappy and quick with strong key poses, and even spell animations have a strong sense of motion about them. If you've seen gameplay of

Free users can't actually trade in-game, so I doubt they'll be able to enjoy this particular privilege.

Eureka 7 is condered retro now? =O

I always felt all Ivy needed was a touch of class. I mean, she's supposed to be a noblewoman, but they always go for the stringed purple leotard look for the obvious correlation between tight leather clothing and a whip-like weapon. Now they've achieved a happy medium between classy English alchemist and saucy

Asuka, as her surname would suggest, borrows several moves from Jun, but is primarily Aikido-based, with a versatile set of counters and takedowns. Unique to Asuka are her 'chain' moves like White Heron Dance, that, if inputted correctly, can be mixed and matched together infinitely, to create a stream of non-stop

Dammit, I told myself I wasn't going to get this game because I'm not that dedicated to either Street Fighter or Tekken...

GAH! If only these shots were angled more to the right, I could get a glimpse of the Idolm@ster figures right next to them! Although I have a feeling they'd be the Chihaya and Hibiki Beach Queen figures released some weeks ago, but it's still good to double check for new ones!

I think Adventure Core's costume could have been a bit more... adventurous. You know, leather 'tough guy' jacket, worn jeans, hiking boots, dusty fedora, maybe a bullwhip on his belt, and then keep the green shirt underneath just to drive the point in.

SHORYUKEN!