Yes, it does. Stop being obtuse.
Yes, it does. Stop being obtuse.
It’s possible to think this resembles a bomb and not be a Luddite. His English teacher turned him in. Should she live among the Amish too because her skills aren’t in electronics?
One man’s troll is another’s different viewpoint.
Yes, but put it in a suitcase and attach it to said suitcase, and it resembles a suitcase bomb.
Whether I have or not isn’t the question; the English teacher and Principal probably haven’t seen a real one in real life, and were rightly suspicious of something they thought might possibly be a bomb.
Baloney. The item looks supiciously like a bomb. They didn’t know what they were dealing with; they probably believed the student, but they are putting themselves and the school at risk of litigation by not taking the appropriate steps. NOT investigating is underreacting; evacuating the school is overreacting.
“Which is great because it shows that finding happinness doesn’t require a large hadron collider.”
Unless you are a scientist or engineer working on the Large Hadron Collider, in which case your happiness in your occupation may in fact by dependent on being able to work with the Large Hadron Collider.
But a video game doesn’t have a “culture”. It has a design. That design includes what people look like, what they wear, what they say, and how they are programmed to interact. People who build video games don’t have a lead Culture designer; they have a Game designer. Those folks may study an actual historical culture,…
It’s the study of humans in the past. But its generally understood to refer to studying humans in the non-recent past. Looking at how people interact online in a game that is only a few years old stretches the word to its breaking point.
Artifacts and architecture in games like World of Warcraft and Skyrim are tangentially related to our culture. They are, in almost all cases, representative of our culture’s fascination with ancient times and places, and are our attempts at recreating those places in a way we can interact with. Take Skyrim, which is…
I have a M.A. in History. So, almost.
The way the end user views it is inherently determined by the initial design. Ironforge, for example, and the artifacts inside it, are determined almost completely by the design, which is determined beforehand. That’s why in these cases it’s mostly Game Design History.