3dimensionallychallenged
3dimensionallychallenged
3dimensionallychallenged

I’m surprised that more people didn’t say Iron Man 2 was their least favorite. I legitimately can’t remember a single thing about the film except for the fact that I didn’t like it.

I am too, especially since Oldman (a perfectly good man who has never done a misogynistic thing in his life) finally is getting an Oscar after such a long career giving fantastic performances.

Not to rag on you, mainly because I think you are making important points on this page, but you sources here don’t really prove what you are saying.

Except, Gary Oldman didn’t beat up his wife.

I understand the desert areas were supposed to be representative of deserts, but they are still totally boring. You can make an “empty” area fun, imo.

The void quests are mandatory for a really good ending, and I would say some side quests contribute substantially to the main story. For the most part, you just need the required amount of power to progress, which is misery to try and get.

I don’t disagree with the fact that the companion quests are short, I do believe they are superior to the main story (I am also including Cullen, Josephine, Leliana, and Morrigan too since they basically have companion quests) despite being shorter.

Oh, of flatter me good sir! Thank you.

To expand on my initial comment, I would say there is nothing wrong linearity or non-linearity in a game. Both can be effectively implemented in any game (linear- Half Life 2 or Bioshock) (non-linear- Fallout: New Vegas, Knights of the Old Republic 1&2, Nier: Automata). For DA:I, I simply think it’s non-linearity is

Agree, I just think some people’s tastes might result in them enjoying a shorter run of Inquisition. Anyone spending a significant amount of time in the game will likely find it very unfulfilling, unless they have extremely low standards when it comes to variety in games (a fetch quest is fundamentally similar to any

I think for people very good at managing their time the game is fine. For completionists or people bad a managing their time, the game is probably going to be bad. Completionists will find the game overstuffed and dull, people with poor time management will just drop the game. Ultimately, it just depends on the person.

I mean, the vast majority of “content” in the game is optional - not just the shards and astrariums. Honestly, you can skip most of the quests in the game (like rooting out Venatori), the stupid fetch quests in the Hinterlands (fetch me ten blankets, stick a herb on my dead wife’s grave!!!!), or the dragon fights.

Technically, you can do this in Inquisition, it just results in a bad ending since you probably end up not completing some “crucial” quests that really are still boring fetch quests but just affect the main story.

Shit, at least DA2 had the excuse that it was made in a year - and it still came out with a half decent story and pretty good companion quests.* What’s DA:I’s excuse?

I mean, the shards are a pretty good example? The astrariums (while, puzzle/fetch quests), the pretty dull combat/fetch quests like getting the void tears.

Oh, and the shot of The Shimmer’s barrier was bringing to mind the shots of Solaris’ churning waters.

For me, Annihilation is too much like Solaris (1972). It’s way more body focused than Solaris (which was obviously more psychological). The relationship dynamic in Solaris is reversed in Annihilation, the “monster” in Annihilation is able to reflect/distort/refract pretty much like the planet in Solaris, and it pretty

I’d say Annihilation is a body-horror version of Solaris, which I liked and didn’t like.

To note: DA:I has the War Table function as the quest giver, the main way to communicate various functions about Haven/Skyhold and hub management, and lore dump.

As someone who has beaten the game on normal with about 200+ hours invested and beaten the game on insane with about 150+ invested (no dlc) I honestly feel like I can judge the shit out of this game.