Bastion and Transistor are complicated games with emotional depth. Supergiant Games’ latest, Pyre, follows its predecessors—this time with a focus on existential questions of freedom, religion and dogs with mustaches. Accompanying the games are equally as complex and gorgeously arranged music by composer Darren…
Final Fantasy XII’s gorgeous locales are filled with vast deserts that host blinding sandstorms. Its jungles are shrouded in mist and mystery. The game’s ruins are beautiful even when the undead rise from the trap-laden ground. Then there’s that damned family hanging out in the aerodomes. They can die by firaga.
2013 was a trying year. That August, two months after losing my job, death took my favorite uncle. Weeks later on Labor day, it came for my mild-mannered orange tabby. I think about mortality often, more so as my parents grow older. Given these thoughts, playing Last Day of June was more difficult than I anticipated.
If I could dig my Wii out from wherever it’s hiding to replay No More Heroes and its sequel, I would. Since that’s impossible, I’ll instead ask: What better way to celebrate the return of Travis Touchdown than by listening to some killer tracks from this gem of a series?
Beneath the Hotline Miami series’ savagely violent mind-trip lies an acutely intelligent narrative—one that questions players’ moralities. But what I really wanted to know was whether the games’ cover artist would also give free pizza and snacks as his in-game character Beard does. So, I asked him.
For a few hours one morning, I repeatedly failed to defeat Mario & Luigi: Superstar Saga’s final boss, Cackletta. I remember that unseasonably warm February day clearly. Of course I do. It’s only been four months since I got thoroughly thrashed.
For many of Dragon Quest VII’s overwhelmingly depressing storylines, I spent time saving and hanging out with people I didn’t give a crap about. It’s not that they were lacking personality or angsty teens that so many JRPG characters embody—no. It’s that they were all really damned mean.
Staring into the abyss known as the videogame backlog and having it stare right back—that seems like the perfect way to spend a summer, don’t you think?
Help me, everyone. I’m just not interested in pursuing a romantic relationship with anyone in Persona 5.
Traversing Breath of the Wild’s Hyrule unveils somber narratives inferred through its ruins and decimated villages. But it’s not all sorrowful. Some of the game’s most bizarre tales are told through its strange NPCs and locales, and they’re amazing.
The Amazing World of Gumball is no stranger to videogame, anime, and pop culture references. These are common story beats used in other past and current shows. But for the love of everything, please watch the episode, “The Console.” It’s a Final Fantasy and RPG tribute that’s too brilliant to be ignored.
Nintendo doesn’t play E3 by the same rules as its rivals, but its E3 2016 showing was its most radical departure from the formula ever. Its booth featured a single game, The Legend of Zelda: Breath of the Wild, and it replaced its big pre-recorded digital event with a series of livestreams that ran throughout E3 week.…
To what lengths do you go to introduce the return of one of your biggest franchises? If it’s for God of War, you bust out a full orchestra. Sony’s E3 2016 press conference began with a spectacle—but impressive showpieces aside, did the company meet its E3 2016 promises? Let’s find out.
E3 is right around the corner, and that means we’re about to get deluged with colossal news and shiny new trailers. And as we do every year before the hype, let’s first take a look back to see if the three console makers delivered on all the grand promises they made at last year’s E3. Up first: Microsoft.
Mankind may stand divided this week but next week, Hatsune Miku will bring us back together through the power of song and dance. Let’s all stay strong until then.
Observing my almost 10 year old nephew’s gaming interests these last few years has been interesting. Minecraft, Undertale and Pokémon are going to be the games he’ll think fondly of when he gets older. I’d say times have changed but have they really?
In video games, graveyards usually spell trouble. Ico didn’t disappoint.
You know what they say: who needs enemies when you can have frenemies.
All of this freedom to explore in No Man’s Sky is giving me a headache.
Some adventures cannot begin without naming your character. It’s when Final Fantasy Clouds can be Squalls. Or Freds. Some games provide the option to change your character’s name at the start screen. Others integrate protagonists’ intros and renaming prompts in clever ways. These five games do the latter.