The life of an NPC is tough. Perpetually stuck with one or two interesting things to say. Trapped in houses or stores, or making idle chatter around the town’s well. The most excitement that may happen is when the troublesome village kid runs off. But don’t worry, the protagonists will save them. Oh, but what’s this?…
Well, Kotaku readers, we’re outta here for now. Thanks so much for letting us entertain you with our articles this weekend. We hope you enjoyed them.
The final decision I made in Into the Breach cost me the life of one of my pilots, and almost cost me the entire game.
Enter the Gungeon demands so much of your attention. Mastering the bullet hell means enduring a cycle of dodging, rolling, shooting, and dying. Its intense gameplay is driven by the fierce beats of its soundtrack composed by Doseone, whose background as an indie rapper intersects his video game work in a way I didn’t…
Two days before the release of the Resident Evil 2 remake, I had a nightmare about zombies.
Dragon Quest XI features a collection of gut-wrenching, bittersweet redemption stories.
Leaving games unfinished is a practice I recently developed. God of War? 75% done. Persona 5? It’s forever November as per the in-game calendar. This habit bothers me because I could be missing out on worthwhile adventures—something I was reminded of by The Sword of Ditto’s surprising ending.
By the time E3 2017 rolled around, Nintendo Switch was barely three months old. Coming off the success of The Legend of Zelda: Breath of the Wild, what other exciting things were planned for year one of Nintendo’s newest system? Going into E3, the company had the wind at its back, but it still had a lot to prove.
Sony spent an hour of its June 12th conference making use of its stage to put on a theatrical performance. Hanging corpses and pyrotechnics dazzled (if you’re into that sort of thing) for a presentation that was light on industry buzzwords, relied heavily on a trailer showcase, and had very few new announcements.
E3 fast approaches, and you know what that means: New game announcements and all the gaming news you can handle are headed our way. It also means it’s time to rewind to 2017, when the three console makers made a plethora of promises during last year’s E3 festivities. Did they keep them? Let’s find out. First up:…
I love the rhythmic gameplay of Crypt of the Necrodancer. I was glued to my Switch once it released last February. With laser focus, I danced through its clever design and roguelike dungeons. Then I quit right after getting destroyed by the game’s titular boss.
I played the first few hours of the newest God of War—a game about a father, son, and their host of relationship issues—with my dad. The experience turned out exactly as I anticipated: it involved a series of mishaps, frustrations, and a ton of laughs.
Before I even really began playing, Minit presented me with a challenge.
In Ni no Kuni II there are well over 100 sidequests you can undertake. They’re mostly a collection of sugary mini-stories that helps bring you into its good-natured, colorful, storybook JRPG world. It took a special kind of bastard to undermine the game’s overwhelming positivity. I found him in Hydropolis.
Monster Hunter: World is chock full of fun given its potential for multiplayer shenanigans. Yes, its battles are epic—hunting down fearsome monsters takes patience and discipline. But you know what else is great? The music which scores its brilliantly strange world, and its collection of crazy monsters’ theme songs.
Hot diggity daffodil! Ben, Narelle, and Peter have returned to run Kotaku for another weekend.
There is the kind of drama that has distressing plot reveals and twists. Then there’s Golf Story’s brand of raw drama—delivered through hysterical dialogue, rap battles, and geese.
Which video game moment of 2017 had your heart aflutter? Did it make you cry? Did you scream furiously into the void? Did it leave you thinking about it hours, days, and weeks after you experienced it? Did you laugh so hard, liquids spewed out of your nose? One or all of the above? Cool. Let’s talk about it.