It wants to be a serious but muddled story about exploitation, but it also wants to be a campy Resident Evil game, and Capcom isn’t great about welding the two).
Wait, this is your big embarrassing sentence?
“In 1986, Nintendo’s R&D1 studio, inspired by Ridley Scott’s classic Alien, released Metroid, a NES action game which soon became a classic in its own right.”
Having read your opinions on Other M in the last few WAYPTW? threads, I’m happy to hear that you’ve finally completed the Sisyphean labor of getting the article finished and playing the game. I’ve never played a Metroid game of any kind, and I have become somewhat intrigued by Other M thanks to you, but I don’t think…
Thanks for the support and the heads up on the potential virtues and vices of the later RE games. I am 100% looking forward the most to playing through Resident Evil 4 finally after all these years. No question, /cheer! Can’t wait to see how it refines the old RE formula, even if the later sequels have their new share…
I’m sorry, Bloodborne! I’m so so sorry. It’s just... well you’re an immaculate meal at a fancy 5 star restaurant. If I want to play you, I have to be in the mood to specifically go eat there. I have to make reservations, dry clean clothes, study a wine list and know what goes best with my potential entree lest I ruin…
It’s been a while, peeps, how is everyone doing? Work has been very busy and me deciding to block distracting sites at work has dramatically decreased my posting. (mix of wanting to work better, and break free from the funk I’m in)
But I managed to do some good work and circumvented the self-imposed block.
I’ve made some pretty good progress in Final Fantasy X, which took some interesting turns in terms of the plot, and fucking Seymour just. won’t. die. I mean how many incarnations can you whip out ...
That Kirby connection is a really astute observation - Aria of Sorrow totally is a gothic, maybe even grimdark Kirby. It might be a bit toooo reductive to just leave it there, but the structure is so similar that I don’t know if I’ll ever separate that thought from playing it again.
As for this weekend and beyond, I’ve got lots of work going on as usual, but a few interesting games as well:
Always awesome to see more people emulating the best elements of the Silent Hill series.
(This had to be re-written because the Kinja comments section crashed. I’m writing this in a text editor then pasting in, but the experience is extremely frustrating as I just wanted to fix one typo before hitting “Publish”. Grr...)
I finished Xenoblade Chronicles 2 this week. Overall, it was a worthwhile experience. It’s not the best JRPG I’ve played, but it’s by far the most ambitious.
I got far in other M MILD SPOILERS TO FOLLOW: but I got to the turtle thing that shoots out metroids where you have to keep pointing the remote at the tv to shoot missiles to freeze them and then turn it back to fight them. WHY DID THEY DO THAT????
That team doesn’t seem capable of making an engaging system outside a standard JRPG template. Why Nintendo doesn’t just let them do what they’re good at is beyond me.
David Cage is so basic his favorite action movie is probably Jack Reacher.
Beat limbo last weekend, what a great game. The puzzles were fun, the atmosphere was great and it was just fun to play. Playing Inside now, probably about halfway through it. I like how it’s similar, but that the puzzles are of a different variety. Instead of trying to dodge blades and bear traps, you’re avoiding dogs…
Man, don’t mock David Cage! Seriously, you are an unbalanced... psychopathic... ASSHOLE!
QUESTIONABLE PHYSICS... in a DAVID CAGE game?!?!
I really wish procedural games like this allowed you to work from the seed, like Freecell, so you could revisit and share your favorite adventure. It would not be terribly difficult, and I don’t think it would break the game by any significant margin. Heck, it may actually extend the life for some players.