It’s still a JRPG, but more of a J(A)RPG like Kingdom Hearts.
It’s still a JRPG, but more of a J(A)RPG like Kingdom Hearts.
One thing i love about final fantasy is that while it does have a basic final fantasy lore that keeps it kinda familiar, the rest keeps evolving.
I loved the early days of Everquest when we had to post a look out for Sand Giants. I remember the first time we finally managed to take down one of those bad boys. Felt incredible!
It's the same system as guild wars which isn't considered free to play. You have to buy it. Games like Warframe and Tera are free to play. Calling a game that isn't free a free to play is wrong and misleading.
I get the idea of wanting to make it easier to play with friends, but one of the best feelings for me in an MMO is exploring farther than I should and getting destroyed by some random mob, only to come back twenty levels later and one hit the thing with smug satisfaction.
Seems to me they just need to put less emphasis on the damage done through supers or possibly select supers that are designed to do massive damage to a large group. Also through turrets. Certain supers just aren’t created to be balanced for the POTG.
I do not think that stuff was high brow, but none of it is illegal. Someone who had a grudge against Gawker used his ample financial capabilities to essentially sue them out of existence. That's not something any of us should be cheering. I won't miss Gawker in the least, but the super rich taking down the not as rich…
<3
No one would really buy Gawker unless they saw benefits in keeping some of its channels alive. It is not like the technology behind Kinja is worth $100 million. It would be safe to say that Kotaku and Gizmodo are pretty safe because, nerds like ourselves, like to find a home and squat in it until we are forced…
What does that mean for Kotaku? Thankfully, not much. We aren’t going anywhere. [...] At some point this year, we and the rest of the sites at our company will be doing what we do under a new owner. That’s a ways off. For now, you can expect us to proceed with business as usual. We will continue to try to put the…
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doesn’t matter HOW something is done
The majority of those million accounts were people who tried it out, played for a week or two and then quit for whatever reason. The amount of actual active players on the server was likely far, far smaller than that, and not enough for Blizzard to justify the time, money and other resources they would need to…
That’s a wager with long odds.
You mean the same thing that virtually all high fantasy suffers from.
Something you’ve raised makes me imagine a better Warcraft movie would have more of a “silly” sense of humor or tone. One of my favorite “silly” movies of all time is The Fifth Element - a silly sci-fi/fantasy movie that, throughout, didn’t try to take itself too seriously. It had characters that entertained you…
It’s also time v material. If you got a couple hours to churn out a story, focus on the crap that matters. Even if the cast is tightly woven to a handful of characters, figure out which ones matter the most and whether their presence is going to impact the overall story in just the right way.
Um, I don’t think his point is nothing should be serious. But silly things shouldn’t try to be serious, and Warcraft is a very silly thing.
You’re right, of course. Plenty of great stories take themselves very seriously and still work quite well. But I would argue that there’s a lot of camp inherent to the Warcraft lore — soul-stealing, two-headed ogres, a character whose full name is literally Garona Halforcen — that makes it far more difficult for…
Very good read