I feel like Byleth is less a non-binary character and more a result of non-binary friendly game design, much of which is probably an unintentional side-effect of time and cost-cutting measures. Programming in different pronouns into the text wouldn’t have been that hard, but re-recording all of the dialogue changes… Read more
I liked this article, and I see your point, but I’d counter-argue that the game and it’s writing is a great example of treating you as a non-binary character, rather than Byleth acting as any kind of example of it themselves. Byleth is nothing more than a player represention and it’s fairly easy to project onto them… Read more
I agree with more transparency, but game trailers and highly scripted videos of announcements aren’t exactly what I would call transparency either.
Hi, since I’m seeing lots of talk about whether the headline/image are a spoiler, here’s my thinking on that: it’s only a spoiler if you look at Lev being trans as something that’s meant to be a surprise or some kind of dramatic reveal. Years upon years of trans storylines have taught us this (think: The Crying Game,… Read more
Some people started bravely speaking out about abuse they’ve experienced in the past and it’s empowered many, many others to come finally forward about similar experiences.
There cannot be peace for all until there is first justice for all. Thank you.
Good on you for posting this knowing well there will be lots of people screeching about “I come to Kotaku for games journalism, not social justice”. Everyone needs to pay attention, all ages, all races, all religions. Only when people are paying attention will they actually comprehend what is going on around them.
That wasn’t the only Templar bug. In one city, Damascus I believe, there’s a Templar who will never register as a death sometimes no matter how many times you kill them. He just respawns endlessly.
Filler is a problem in a -lot- of games and part of it is that people are too used to hearing “Over 60-100 hours of gameplay!” and when a game comes in a tight, scaled down package and is mostly honest about how long it will really take you to clear the game, people go “They want $60 for that? No sale!”
I thought that this was a joint effort between Sony and Epic, thus the PS5 angle. There is no compelling reason for Epic to make a demo that is impossible to run without Sony’s highly custom SSD that won’t have any equal on PC for a while, and even then may have some unique tricks that PCs just won’t ever get due to… Read more
I’m so glad to read this. One of the frustrating aspects of Odyssey was how basically had to spend so much skill points on the Assassin tree in order to get the damage up there, and even then most of the higher level enemies wouldn’t go down with one strike. Which otherwise would have been fine, except every larger… Read more
Good to see your byline again, especially on something like this.
So, while language and geography made it difficult to get a whole lot of information about the making of the Loveless posters, there was one more thing I could try: Getting a hold of My Bloody Valentine. Read more
Nice article. A few things from another fan of this lore: There’s a decently high res version of the poster (as it appears in Remake) here. Big thanks to reddit user kikura1.
It’s this kind of bullshit that’s had me reading Kotaku for so long. Thank you for taking a deep dive into this.