Why apologize? Because I don’t think we should be running uncensored screenshots of animations of young characters from popular fiction having sex. I’m not saying we should write about it or even in some fashion show people what it is we’re talking about, but how we presented it exceeded what many readers expected.
I… Read more
We have multiple editors. I don’t see every article. But, as I said, the buck still stops with me about what we publish.
Oh, the “h” was in there. You just couldn’t see because it was obscured by an open car door.
I find what we cover now far more interesting and less at risk of just being done on a gaming company’s own blog. People-based stories are always the most interesting, but in gaming they’re also often the hardest to find.
It could be hard to get a full-time job if a visa is an issue, but you can freelance from pretty much anywhere. If that’s appealing, then it’s down to the quality and originality of your pitches. Good luck!
That they don’t actually want to hate.
I just read through Priest’s ongoing run on Deathstroke for DC. It’s great. A complex ensemble piece about the DC Universe’s most lethal assassin, his family and the many skeletons in his closet. It’s a very confusing read, so best to start with the first trade and go from there.
I think it’s part of what people get out of our work, but I’m always wary of thinking of people who play games as consumers first. I think of games as art as much as I think of them as a business, and so, while we will always cover aspects of gaming that involve players being taken advantage of or companies doing… Read more
Haven’t seen Nick Denton in the offices in a while.
It’s certainly worth talking about the Epic store’s missing features, the impact of Epic chasing exclusives, anxieties people have about Epic’s previous data breaches and other things people bring up. Having played only one game via the EGS, I can’t say the store is all that impressive, but I didn’t hate it either.… Read more