I can't help it: someone says over-the-top-evil, I think Star Wars.
I can't help it: someone says over-the-top-evil, I think Star Wars.
Funny, because I appreciate VII more now than I did when it was released. At the time, coming off of Final Fantasies IV through VI, VII's graphics looked awful, the music lacked power, battles were too simplistic, I considered the characters less compelling, and large parts of the game dragged.
It was a 9.5, then they dropped it to an 8, then a 4, then very recently raised it to 6.5. If EA's servers go offline again (temporarily, or after the inevitable server shutdown years from now) maybe they'll change the score to a zero.
If nothing else, Polygon's shenanigans have given me new appreciation for Kotaku's "Not Yet" rating.
Man, this analogy is great. Some people don't like gumdrops in the first place. Most will like some of them more than others. Licorice gumdrops in particular seem to be inspire equal helpings of hatred and love. Yet whoever you are, eat too many in a single sitting and they'll all end up tasting the same. Then you'll…
I'll see your Dead Island and raise you a "Dungeons: Game of the Year Edition."
I like how you called him "Mr." because "I was just joking, JesusChrist" would've come off completely wrong.
Of course Chrono Trigger had 2300 A.D., which was pretty darn bleak too.
Not only was most of the desert in King's Quest V totally desolate, but walking more than five screens without stumbling across an oasis would kill you. Where were the oases? Well, you weren't finding them without a bunch of trial-and-error, and you had to explore the desert to make progress in the game. You saw…
"Look, I know you want this movie to have some dialogue in it, but Carter hasn't jumped anywhere in five MINUTES. Kids don't have that kind of attention span! You need more jumping!"
He drops down on all fours when he runs. That alone is pretty awesome.
"The item provides "happiness to the Sims that use it and a onetime wave of happiness to the nearby businesses."
Jeeze people. History. This was clearly a reference to TMNT: Turtles In Time.
*Sigh*
Cute, but for some reason I keep getting distracted by how poorly the song scans. Lines that should rhyme don't or use inelegant slant rhymes. Other lines have the wrong number of syllables or accented syllables in the wrong places. "I'd rather be a man than splice" was particularly bad.
Ness wears a hat because he got a terrible haircut. Poo's crazy cowlick has style, but this crazy tuft of hair sticking out right between Ness's eyes really makes you wonder about his barber.
Enhance!
I don't particularly blame people when they try to take advantage of what they know (or at least suspect) is a mistake on the part of a company—especially when it involves a revokable digital purchase. We've been trained by advertisers and our own psyche to jump at even the most worthless products the moment they're…
Looks like fun, and I'm glad to hear them say it's not going to quite be "Nintendo Hard." The final dungeon in Zelda II, for instance, was notoriously unforgiving, and I could really do without all the unnecessary (and repetitive) frustration.
"I would like to thank news sites who chose to share the awesome work in <s>Code Hunters</s> Borderlands with their readers. It's great content and one can no doubt imagine that a number of artists and designers at <s>Gearbox</s> Freyr were inspired and influenced by it." —Pansy Richford*, Freyr CEO**