saitohawkeye
SaitoHawkeye
saitohawkeye

It’s very good. It’s funny, it’s surprisingly smart, and despite the reputation of crudeness, they’ve real sympathy and understanding of oppression and systemic violence. They just don’t care about “civility” or being nice to people who’d have you locked in cages at a glance.

Sometimes they say things that aren’t the

I mean it’s actually sort of interesting, if you don’t reflexively recoil against the idea of someone interpreting art:

The company you work for never stops trying to make more money, so...

It means the Star Wars universe has a relevant political component, and so a political analysis of Star Wars is totally legitimate.

I mean I think that people who thinks it go to far should rethink what a Nazi is, and why punching them (with fists or bullets or blockbusters) is historically the only way stop them.

I mean this is incredibly stupid and wrong on nearly every count, but it also doesn’t address the point I made, so. 

Would you ever turn down a raise?

The reason people don’t join unions is because they think they can do better than everyone else not that they think they’re “sufficiently remunerated.”

Real world settings are inherently political. Politics is precisely creating rules and systems, so if you set up a context in which “shooting looters to maintain order” is a gameplay element then that is making a political statement about law, order and anarchy.

You cannot divorce the capital of the most powerful and

I mean it’s not the same logic, and lots of people have written articles about why the Mona Lisa is smiling, because *that’s the job of art critics*. Your position seems to be “all art criticism is bad and unfair to artists.”

Also, the galaxy a long time ago and far away was originally an explicit Vietnam War allegory,

Astonishing that “nazis are bad” has now become a controversial position.

This is sarcastic but actually would be much more interesting.

It’s true, Gamergate and their fashy friends on /pol/ freak out anytime they think ess jay dubs are ruining their games, like when they brigaded the Wolfenstein 2 trailer for saying “Nazis are bad.”

What you’re missing is that games like COD are already explicitly political, they just don’t admit it. They are functionally a part of the military-industrial complex, they are produced in partnership with consultants from those organizations and they are selling a particular narrative about the armed forces, combat,

It’s like you didn’t even read the post.

First, TIE Fighter, a game about serving as a pilot in an expanding Imperial force, absolutely had political elements.

But more to the point, it’s fine if you make a game that’s apolitical - no one is asking for political Mario or Pac-Man. But if a game is set in a recognizably

American exceptionalism, writ small, is the enemy of unionism. Every petty workplace tyrant thinks they’re just better enough than their coworkers that they’re going to rise into management any day now - temporarily embarrassed C-Suiters - and they want no part of collective agreements or solidarity.

Democrats let this happen - by not recess appointing Merrick Garland, by not obstructing Gorsuch, by siding with this administration when it matters:

The early socialist movements in the US worked very hard to build cross-racial solidarity; in fact, Jim Crow and the history of white supremacy in this country are explicitly political efforts to prevent that and drive racial divisions so that the working class do not unify and recognize their common enemy: capital.

That works until the KKK get enough guns and enough power to actually implement their ideology fully. See: the Nazi party.

Man, some people will really bend over backwards to assume a woman can only ever be the victim, and never the perpetrator, of a shitty relationship/situation...

The right to exclude is a fundamental building block of ownership, but there’s no natural law saying a man or woman can own the land something sits on - and by excluding other people you are stealing it from them.