I would take a flashlight, though...
There’s a mode that lets you turn off hunger and thirst, actually! There’s also one where you can craft everything and not have to do survival stuff at all (though that mode disables the story)
I own that! It’s really pretty, but I found the randomness of it rough. I feel like the end has very little to do with the whole rest of the game in a way that made it frustrating to play. There are single-player rules I keep meaning to check out, I wonder if they make it a bit more steady.
You can pry my Frost game from my cold, dead hands.
I finished the story, but I have so many screenshots left to share! What to do?
I just started reading the books. They’re a bit hit and miss for me so far but I like them!
Oh friend, soon you too shall know the pain of wondering why every game just isn’t The Witcher 3.
This is such a cool thing to know!
It’s from the painter quest in Blood and Wine.
I’m not sure, though ditto on the single-player stuff. I really enjoyed the holiday event; like a fun single-player puzzle instead of getting trounced by strangers...
I feel your pain, friend. I spent a big chunk of time last night looking at all the beginner decks I’d made sighing over how useless they are and having no idea what to do now. Jumping back into the game a couple weeks before a massive overhaul = not the best decision.
...and about it being 2018.
Ah, you’re right about Monster Hunter, thanks!
Alas, not terribly.
Yeah, which is what I think is really cool about it! To me it’s a lot the same as stage magic tricks—it’s “fake,” but it points to some really cool things people are capable of and how our brains work, which to me is way more exciting than “ghosts” or anything like that. This kind of thing always reminds me how…
True facts I was waaay too much of a wuss to try any of these things as a kid, and also still have to resist the urge to say “Bloody Mary” in mirrors when I use the bathroom late at night.
This is called Chevreul’s Pendulum and it works the same way and is super enat!
Courtesy of Fahey.
There’s one when you beat it, actually!
Fair. I think the clunkiness of the AI works in the game’s favor, though—it makes them creepy as hell, because they seem so robotic and it’s hard to suss their motivations. I think with any game AI, there’s a balance to strike between seeming ‘real’ or ‘human’ and being too powerful or not fun to play against. So in…