Since we’re on the subject, the Zero Escape games are also really good. Pretty sure they were influenced by 428: Shibuya Scramble.
Part of that is because the ARR voice studio was in North America while the current voice studio is in Europe.
Hard version dungeons are really just remixes of earlier dungeons... they’re not really hard per se.
This makes perfect sense to me. Microsoft has been busy pivoting its entire company to revolve around their cloud offering, Azure. Which presumably includes mundane things like their download services for GamePass.
People tend to vastly undervalue quality of life changes to products.
The only issue I had with it was a weird framerate issue during one of the level 30 boss fights.