By golly, this was...dare I say it...nuanced.
By golly, this was...dare I say it...nuanced.
This, children, is why you do not put your photo on LinkedIn, or any other “professional” site, until you have reached a point where you are recognized by any schmoe on the street as you. It not only prevents possible racial/gender/age discrimination, but it keeps your likeness from being used in these sorts of…
I have never before played a game that has literally caused me such physical pain. This is not exaggeration. This is not hyperbole. After every mission I played, I had to save and quit once I got back to base owing to a raging headache and a feeling of intense fatigue. I can sneak around barrows and caves in Skyrim…
It’s been a rough six months for me, both on a personal level and as a D2 player. I was playing quasi-regularly, mainly to keep from being in a perma-funk about my situation. But I found myself playing less and less because there were no new challenges, no new worlds to conquer. Curse of Osiris proved to be…
That was my reaction. The cast was definitely not B-movie grade, the effects were not B-movie grade, and the script was absolutely not B-movie grade. For me, Excalibur was an excellent movie that brought Arthurian legend to life in a way that you didn’t get from movies like Camelot or The Sword In The Stone.
When the actors playing the titular characters are pounding scotch between takes, it’s not a good sign.
Your DM is way understanding. In theory, a group of bards should be doable, provided they’re differentiated enough beyond their particular performance specialties. At level 1, yeah, that might be a tough row to hoe, but still doable. Still sounds like a fun sort of one-shot, though.
Well, crap.
All of this assumes that you actually have any contact information for any of these individuals. My own experience has been one of remailer email addresses from platforms like Taleo and a complete unwillingness to provide any contact information. Over the last year or so, getting anybody to actually own up to being…
I looked at the trap, Ray.
Bungie can’t communicate with their fans? Jason, say it ain’t so...
A small nitpicking on Dune: The Fremen are also referred to as the Zensunni, since their faith was a syncretic belief system incorporating elements of Zen Buddhism and Sunni Islam.
Watch two episodes of Junei Taisen and call me in the morning. That’ll cure any lingering sympathies about “fair play” and “gentleman’s agreements” on the battlefield.
I was talking with my clanmates about a little of this stuff last night. There are just so many insanely regressive moves that are being made in this game, I’m trying to figure out what the hell they’re trying to accomplish. They go to the effort of making exotic ships and Sparrows, then make it so that they are not…
The game is also mentioned in Ernest Cline’s second book, Armada, which was very heavily influenced by The Last Starfighter.
The lack of armor is worrying. I’ve been averaging about two packages per day per toon so far, and out of all those, I’ve gotten 3 armor pieces. Weapons, sure, including non-IB weapons that I wasn’t interested in. The hell of it is that the armor’s cooler than the weapons. Always has been. So why they’re so damned…
I was right there with you till that last bit. Solomon Kane is tripe. Which is a shame, because the short stories were a blast to read. James Purefoy was badly miscast for the role (he’s just not surly enough) and the whole plot not only ran counter to the original character and stories, but was a hackneyed mess in…
I didn’t start till 3rd Ed myself. Very first game I got invited into, one of the players was a dwarf cleric. The combination didn’t strike me as particularly odd, and the player was better about playing up the character’s devotions than our human paladin (who kept declaring martial law every five minutes).
I can’t speak for others, but for me, writing’s like breathing. I can’t not do it. If I’m not writing, I’m cooking up ideas for writing, or I’m editing and re-writing stuff I already had “finished.” Characters, scenarios, settings, playing “what if...what next” in my head, reading other people’s works and seeing how…
Having reported on games before, and having tried my hand at indie development a couple of times, I can understand how some of the more esoteric points of game development might seem lost on the average gamer. There were some postmortems on Gamasutra (and in Game Developer Magazine when it was running) that were…