q-hardy
Quarrelin' Hardy
q-hardy

I always felt like the sailing mechanic of the original Gamecube release felt like padding more than fun. Having to constantly change the direction of the wind to get anywhere at a decent speed was just frustrating. Did the HD remaster change that at all?

Chrono Cross really doesn't get enough love. I know it's a sequel to Chrono Trigger in only the loosest ways, which may have set some unfair expectations for it, but it really is a fine game in its own right.

He turned his brain off and wasn't able to count beyond that.

Yeah, I don't dare go back and replay Sonic Adventure. I would imagine it's a far worse experience now.

It was received warmly at the time, and was a big deal - Sonic running toward the camera, away from the killer whale smashing through the dock - that was a gameplay clip that was being plastered everywhere as proof of the power of the Dreamcast at the time.

The Rare collection on the Xbox One uses that manual rewinding for Battletoads and it makes it an infinitely more fun game.

Outside of an awful final boss fight which I cannot defend, Sonic Generations is a surprisingly solid game, and it's cheap enough at this point I would recommend taking the plunge.

As much as I love the Mario games and fully agree they are the better games overall, I honestly think there's more to those original Sonic games than people give them credit for.

Inspired by several conversations in yesterday's Best, Worst, Weirdest Sonic the Hedgehog article, I've decided that I'm actually going to beat Sonic Spinball after realizing I've owned the game for 23 years and never could finish it. The thing is just really difficult.

But the results can be hilarious sometimes. Try Google image searching your first name followed by "The Hedgehog" and marvel at the things you will find. I don't even dare post the first result that popped up for me here.

I nominate Knuckles Chaotix for the 32X as the weirdest spin-off. I just recently tried it for the first time and it's just bizarre. It has this really weird system of having to play as two character who are chained together and you have to deal with rubber-band physics to navigate the levels. The sheer amount of

I think a big part of what made Sonic such a big deal back when the first game came out was that there was literally nothing like it. The sense of speed was a completely and legitimately new twist on the platformer genre in 1991, and I know it blew my 10 year old mind when I first played it. The little touches like

They were a far better magazine for behind the scenes interviews and previews than they were for reviews, that's for sure.

I totally fell for it too. I tend to like mindless beat 'em ups, too, and it was just really bad.

I feel like he's one of the worst when it comes to pure hyperbole and no substance, personally. I can't stand his writing.

I tend to go back and forth between Sonic CD and Sonic 3 + Knuckles as my favorite.

Hyperbole is overrated.

Sonic 3D Blast was one of the first in a long line of Sonic games I passed on.

Play was a decent magazine overall, but the head editor had such an absurdly over-the-top love of platform games that he would willfully turn a blind eye to any flaws to a such a ridiculous degree.

I loved that X-Men reset gimmick. I thought it was clever. It's the first 4th-wall breaking moment I experienced in video-games. I heard that it renders it unplayable on the short lived Sega Nomad though, since it didn't have a reset button.