William Hughes
plumberduck
9/6/19
5:03 PM
3

I have no more thoughtful response to this than to note that Reckonin’ At Gun Manor is extremely good (even if the final solution to the super-obscure bonus puzzle was bulllllllllshit)

9/6/19
2:40 AM
2

We’ve got a piece going up next week about it. (Alex McLevy and I played through it in online co-op, which was at least genuinely interesting in a way the structure of the couch co-op mode wasn’t.) It’s not great, although I’m pretty sure my opinion would flip 180 degrees if they’d managed to bring Peter Stormare back.

8/9/19
3:46 PM
2

You’re in for a buggy, frustrating, frequently genius delight! It actually has a lot in common with Planescape (not surprising, given that they share a lead designer), especially in terms of playing as a character who was an established person with a history before the game began.

I really wanted to like Cosmic Star

8/9/19
3:43 PM
6

It’s a testament to how good Torment is that I didn’t write about System Shock 2 in this space. “l-l-look at you, hacker…”

8/9/19
4:52 AM
3

I’ll say this: BioWare is much better about making characters feel impactful to the plot outside their areas of focus. Aveline is with you throughout the game, interjecting her worldview and being a person, whereas Dak’kon’s biggest moments mostly occur within his own dialogue tree. (Outside of a few great moments,

8/9/19
2:39 AM
8

And Charlie Adler, and John De Lancie! (Even though the latter only has maybe three lines.)

8/9/19
2:30 AM
8

Alpha Centauri is amazing. I’ve always admired the effort to make a narrative experience out of a genre that tends to push back against it, and all the flavor text—especially those Secret Project descriptions—is exquisite.

8/9/19
2:29 AM
6

The parts after you leave Sigil are significantly weaker than the first half - until you hit the ending, which is, if you’ll pardon the pun, transcendent. (And even those weaker parts have stuff like Fhjull Forked-Tongue and the Pillar Of Skulls.)

8/9/19
2:27 AM
4

Respect the point of view, and I have a lot of affection for both of those characters. (Aveline more than Garrus.) But I’d shove em both in a well for Dak’kon. I don’t know either of them as well. (Sorry, sorry.)

8/2/19
11:19 PM
1

“Great games about running a shop” would be a great WAYPTW? topic some weekend where I don’t have new releases to talk about. Taloon was always my favorite part of DQIV; nothing like selling off a big order of the most expensive swords and armor. I liked Recettear, although part of me kinds of wishes you could just

8/1/19
1:13 AM
4

I think it can (to employ a phrase) be two things; I noted the Awakenings connection last week, but I’m guessing Reed has had this sequence, and that song, in mind for a while.

7/31/19
11:38 PM
5

Thank you so much! I searched for so many lyrics and couldn’t find it, but that makes extra sense given the episode title.

7/31/19
10:49 PM
8

That’s fair! I wonder when they knew they were getting a renewal; it’d be fascinating if Reed had envisioned that ending as a possible series end. 

7/26/19
10:01 PM
1

I like The Sexy Brutale—and appreciate that Tequila Works is continuing to explore this stuff with the upcoming Groundhog Day game—but its loops are so so small, and the ability to affect things is really limited. Part of what I like about Elsinore is that a few poorly-placed words can send things careening off the

7/26/19
3:02 PM
3

XIII-2's time stuff is so interesting, and it’s a bummer that it’s attached to a game I just don’t like playing very much. (Ditto Lightning Returns, which is a truly weird world and set of systems that I wish wasn’t attached to the FF XIII “brand.”)

7/26/19
3:00 PM
2

Wizards Unite continues to be my excuse for walks, and I continue to laugh at how bad so many of the art assets are. Still, I’m level 18 and apparently have no intention of stopping; gotta get those Wizard Steps in.

7/26/19
2:58 PM
2

One of my favorite “co-op” gaming moments was playing through Until Dawn with a friend who had already watched some Let’s Plays, and turning to him and saying, “Hey, I think this is a w*****o story” roughly an hour before the word first pops up in the game. To his credit, he kept a straight face.

7/26/19
2:53 PM
2

I love good theming—I’m addicted to Scythe right now, and that’s half mechanics, half feel—but Bohnanza is definitely my favorite “trick other people into bad deals” game.

7/25/19
6:06 PM
7

Whereas, I think these guys think that screwing with those expectations is legitimately funny? I also don’t think they think other people “care” much about the show’s plot; there’s a bit in the EW interview about the renewal where one of the guys is talking about finally resolving the Archer’s Dad stuff in the last