William Hughes
plumberduck
1/3/20
4:44 AM
3

I recall a rough translation making Suikoden 2 feel less than ideal for me. I’ve had that fight hyped up to me so much over the years that I don’t think the reality can ever match up to the version in my mind.

Odyssey really is top-tier. I recently did a run-through of Mario 3, and it reminded me of it a bit, in the Read more

11/22/19
1:13 AM
11

Hey, folks! I know it’s a little unusual to run an interview in this space, but I thought I’d try to mix up the format a bit—especially since I know I’m not the only Isaac fan who hangs out down here.

Also: Current plan is to still have an installment of WAYPTW up next week, despite the holiday. Always really happy to Read more

10/19/19
6:22 PM
52

I’m sure it’s a perfectly fine CG Dreamworks yeti movie—and even noted as such in the piece. But I am extremely dubious of the idea that anyone would talk about it in any context, except possibly “Remember when all those yeti movies came out?” in the future if not for this.

“Forgettable” is not a synonym for “bad.” The Read more

9/6/19
5:03 PM
3

I have no more thoughtful response to this than to note that Reckonin’ At Gun Manor is extremely good (even if the final solution to the super-obscure bonus puzzle was bulllllllllshit)

9/6/19
2:40 AM
2

We’ve got a piece going up next week about it. (Alex McLevy and I played through it in online co-op, which was at least genuinely interesting in a way the structure of the couch co-op mode wasn’t.) It’s not great, although I’m pretty sure my opinion would flip 180 degrees if they’d managed to bring Peter Stormare back.

8/9/19
3:46 PM
2

You’re in for a buggy, frustrating, frequently genius delight! It actually has a lot in common with Planescape (not surprising, given that they share a lead designer), especially in terms of playing as a character who was an established person with a history before the game began.

I really wanted to like Cosmic Star Read more

8/9/19
3:43 PM
6

It’s a testament to how good Torment is that I didn’t write about System Shock 2 in this space. “l-l-look at you, hacker…”

8/9/19
4:52 AM
3

I’ll say this: BioWare is much better about making characters feel impactful to the plot outside their areas of focus. Aveline is with you throughout the game, interjecting her worldview and being a person, whereas Dak’kon’s biggest moments mostly occur within his own dialogue tree. (Outside of a few great moments, Read more

8/9/19
2:39 AM
8

And Charlie Adler, and John De Lancie! (Even though the latter only has maybe three lines.)

8/9/19
2:30 AM
8

Alpha Centauri is amazing. I’ve always admired the effort to make a narrative experience out of a genre that tends to push back against it, and all the flavor text—especially those Secret Project descriptions—is exquisite.

8/9/19
2:29 AM
6

The parts after you leave Sigil are significantly weaker than the first half - until you hit the ending, which is, if you’ll pardon the pun, transcendent. (And even those weaker parts have stuff like Fhjull Forked-Tongue and the Pillar Of Skulls.)

8/9/19
2:27 AM
4

Respect the point of view, and I have a lot of affection for both of those characters. (Aveline more than Garrus.) But I’d shove em both in a well for Dak’kon. I don’t know either of them as well. (Sorry, sorry.)

8/2/19
11:19 PM
1

“Great games about running a shop” would be a great WAYPTW? topic some weekend where I don’t have new releases to talk about. Taloon was always my favorite part of DQIV; nothing like selling off a big order of the most expensive swords and armor. I liked Recettear, although part of me kinds of wishes you could just Read more

8/1/19
1:13 AM
4

I think it can (to employ a phrase) be two things; I noted the Awakenings connection last week, but I’m guessing Reed has had this sequence, and that song, in mind for a while.

7/31/19
11:38 PM
5

Thank you so much! I searched for so many lyrics and couldn’t find it, but that makes extra sense given the episode title.

7/31/19
10:49 PM
8

That’s fair! I wonder when they knew they were getting a renewal; it’d be fascinating if Reed had envisioned that ending as a possible series end. 

7/26/19
10:01 PM
1

I like The Sexy Brutale—and appreciate that Tequila Works is continuing to explore this stuff with the upcoming Groundhog Day game—but its loops are so so small, and the ability to affect things is really limited. Part of what I like about Elsinore is that a few poorly-placed words can send things careening off the Read more

7/26/19
3:02 PM
3

XIII-2's time stuff is so interesting, and it’s a bummer that it’s attached to a game I just don’t like playing very much. (Ditto Lightning Returns, which is a truly weird world and set of systems that I wish wasn’t attached to the FF XIII “brand.”)