DE is a tricky one! If anything, it’s a sort of cultural apocalypse? Revachol bears the scars of a semi-recent war, but the government is still at least semi-functional. There are still cops, for instance, even if respect for their jurisdictions is fraying badly. Of course, if you poke at some of the edges of the game… Read more
I gave them a mention in the STALKER entry, which might show my own biases re: lumping all games about Russian apocalypses together. The only one I spent much time with was Exodus, which I found very cool - I have a lot of respect for any game willing to go hardcore on hostility like that, especially in a setting that… Read more
There was, in fact, exactly one mention of it—albeit in a list of games I wasn’t giving a fuller entry to. (Which also included several other games I absolutely love but didn’t want to jam into this already very long piece.)
Totally! It’s very much in that Dark Souls tradition of excavating a fallen kingdom an indeterminate amount of time after everyone inside has gone insane or turned into a zombie.
I don’t know if Lightning Returns is good, exactly, but it is kind of fascinating. For one thing, it’s kind of like an RPG take on survival horror? That 13 days thing is an actual ticking clock, and stuff like travel and healing all take big chunks out of it. It’s a very weird, tense feeling; it actually does have a… Read more
I’ve been seeing a lot of negative reaction to the Scorpion Tank fight, and I think it’s definitely pretty rough. That being said, I got to fight Air Buster and Abzu at the preview event I went to, and they’re both a lot better - Abzu significantly moreso, with a lot more thought going into character placement (and… Read more
I recall a rough translation making Suikoden 2 feel less than ideal for me. I’ve had that fight hyped up to me so much over the years that I don’t think the reality can ever match up to the version in my mind.
Odyssey really is top-tier. I recently did a run-through of Mario 3, and it reminded me of it a bit, in the… Read more
PC, and Steam specifically. I’ll update to make that more clear.
Hey, folks! I know it’s a little unusual to run an interview in this space, but I thought I’d try to mix up the format a bit—especially since I know I’m not the only Isaac fan who hangs out down here.
Also: Current plan is to still have an installment of WAYPTW up next week, despite the holiday. Always really happy to… Read more
I’m sure it’s a perfectly fine CG Dreamworks yeti movie—and even noted as such in the piece. But I am extremely dubious of the idea that anyone would talk about it in any context, except possibly “Remember when all those yeti movies came out?” in the future if not for this.
“Forgettable” is not a synonym for “bad.” The… Read more
We’ve got a piece going up next week about it. (Alex McLevy and I played through it in online co-op, which was at least genuinely interesting in a way the structure of the couch co-op mode wasn’t.) It’s not great, although I’m pretty sure my opinion would flip 180 degrees if they’d managed to bring Peter Stormare back.
You’re in for a buggy, frustrating, frequently genius delight! It actually has a lot in common with Planescape (not surprising, given that they share a lead designer), especially in terms of playing as a character who was an established person with a history before the game began.
I really wanted to like Cosmic Star… Read more
It’s a testament to how good Torment is that I didn’t write about System Shock 2 in this space. “l-l-look at you, hacker…”
I’ll say this: BioWare is much better about making characters feel impactful to the plot outside their areas of focus. Aveline is with you throughout the game, interjecting her worldview and being a person, whereas Dak’kon’s biggest moments mostly occur within his own dialogue tree. (Outside of a few great moments,… Read more
“Updated my journal.”