It’s moments like this that make my job of finding appropriate circumstances in which to reference what happens to Ron Silver at the end of Timecop all worthwhile.
The thing that’s really interested to me about Deltarune is how constantly, and elegantly it renders every choice you make meaningless. It feels very of a piece with, say, The Stanley Parable, which is also all about how, no matter how many “choices” you make, you can never escape the designer’s intent.
I’m going to be braggy and say that I also finished up a run of The Old Hunters last week, and against all odds managed to beat Laurence on my first try. Then, to punish my arrogance, The Orphan dismantled me, like, 30 times.
I’m the weirdo who thinks Predatory Wasp is the real heartbreaker on that album, not Casimir Pulaski Day. “I can’t explain the state that I’m in... The state of my heart. He was my best friend.”
That first boss in Dark Souls 3 isn’t fucking around, either.
This is What Are You Playing This Weekend?, our weekly space for The A.V. Club’s games community to come together and talk games, in general. It always leads off with a column from a staffer talking about a game they’ve been playing—as I did with the Fallout beta up above—but it’s primarily here for people to chat and…
What’s weird to me about people saying “Wait and see” is that, from playing the Beta, it feels finished. It’s not glitchy, all the features seem to be implemented, every system is in place. And the parts of it that turn me off aren’t the kind of thing that can be patched out; Bethesda’s not going to drop a Day One…
Barring a full-fledged job system, I’ll take defined roles with some wiggle. I’m thinking something like the Dragon Age games, where every character has a base class, but there are a number of roles each class can fill. (Come to think of it, that’s how 5th Edition D&D works, too.)
Now that is an interesting experience, playing through Deltarune without having played Undertale first. Mostly because the most interesting things about the new game (for me, at least) were the subtle ways it fucks with the Undertale formula—especially the final fight, which is a pretty clear refutation of the first…
Every now and then I check what that cast and crew is up to. Nathan Baesal’s the only one working consistently in the industry—as a post-production coordinator on reality shows. Real bummer.
I adore that scene, but I have a question: Would it be better without the zoom in? And maybe the scare chord? I have a sense that having the camera treat the moment as normal would mess me up more.
This is a real monkey’s paw wish, but I’d love for the right director to get handed a Phibes remake. I have no idea who the hell that would be, though. Edgar Wright? I would watch Edgar Wright’s Phibes movie, he’d make it the right amount of funny.
I think the frog fight is in Hearts Of Stone. (Which I only remember because that’s the one I played; Blood And Wine felt so big and expansive, after I was already a little burnt out on the main game and Hearts, that I bounced off of it.)
I don’t disagree about the ending of Obra Dinn. I was hoping it was building to something more than just a pretty basic horror story. It still gets an enormous amount of love from me about how that story was told, but I was definitely expecting more out of the finale.
Ugh, I hate when a mod just dumps a bunch of guns in my lap. It feels like, “Heeeeeey bud, we know why you’re really here. Let’s shoots some shit, pew pew!”
Amen, that’s a great rundown of one of the ways Prey respects player choice, even when it means you get to fuck with its structure.
I’m glad someone else is realizing how amazing Odyssey is at the same time I am, Nick. There’s something about the precision jumps of a Mario game that nothing else can match for me, and in a sudden glut of open world stuff I find myself really drawn to how nicely curated it all is.
Yes, I definitely dropped $300 of my own money and then wrote 1,500 words on this device, including lots of glowing mentions of the stuff it does best, because I hate it and want it to fail, and not because I am wrestling with its disappointments while still trying to celebrate what it does great.
Ya got me!
I think it passes the bar for “good enough.” As someone who doesn’t have a) a ton of cash, b) a place big enough to support a room-scale setup, or c) the effort or desire to build a PC rig good enough to handle PC VR, I think it delivers enough to justify itself. The only game where I go “hmm” is Skyrim, which…
The honest answer is “This column is supposed to be short so people can get to the comments, and I already wrote 1500 words,” but since you asked:
Rez & Thumper: Both cool, but there’s nothing fundamentally exciting about playing them in VR once the initial “Oooh, VR” factor wears off.
Until Dawn: A really good light…