planetarian
planetarian
planetarian

His tone reads to me like someone who is fed up with the recent trends in social overprotectiveness, and is falling back on coarse language as a venting mechanism, rather than intending to bully or insisting people be bullies to each other. I can see why you’d say that though; I just still don’t know that I’d

You’re kinda putting words in his mouth there. He’s saying that, yeah, the world is a shitty place, and no matter how much we all try to be less shitty, there’s still a lot of shitty world out there. That will also probably never change.

shit, I’m a fan of Yaya Hinata’s work and I can’t believe I haven’t seen this one before. D=

device capabilities are kept to an absolute minimum, because Nintendo are super paranoid and want to minimize the attack surface to prevent us from breaking open the switch like we did their last four consoles. That’s why there’s no web browser, no save manager, and why the image viewer refuses to open images the

At the time, I think that kind of content was so out of left field for Kotaku that people didn’t really see it coming. So it just came across as them featuring some guy who posted a lot of pretentious mean-spirited walls of text, and I don’t think I’ve ever seen kotaku’s comment section get quote that full of rage. It

It still messes with me whenever I see your name. There was a dude that kotaku had as an occasional guest writer aaaaages ago that had a similar-sounding name (which I don’t recall now), who was a total pretentious-ass d-bag who wrote long-winded culture articles, and nobody liked him. Now, seemingly every time I see

To be fair, USB and TB3 aren’t really a direct comparison — TB3 contains both USB3 and PCIe lanes, which are *both* handy for different applications. PCIe is a much lower-level communications bus, so it can generally have higher speeds and lower overhead, but it’s more difficult to develop peripherals for, and only

I doubt most crooks are breaking in through the front door anyway. With the right tools, or in the right location, anyone can get into a fully-locked house without drawing attention to themselves.

either way, windows exist. the front door isn’t the only option (or even the first option) for a would-be thief.

There is no such thing as a “secure” lock. All a lock ever does and has ever done is keep honest people honest. Someone who really wants into your house will find away.

if we’re being that pedantic, then yeah you’re probably right in that it could handle rendering without displaying. That seems like a moot point though, when the whole point of the exercise was to draw the consoles like the way things look to the player when playing those consoles. I highly doubt when the word

For me it probably would’ve been Jurassic Park on PC. DOOM was no problem, but for some reason I could never get too far in JP. I should see if I can find that again and play it through.

I actually use bing purely because I like it better than google. I have enough rewards points right now to get five and a half *years* of free xbox live gold. The only time I’ve ever actually redeemed any points was when I took a trip to Germany and needed a month of international skype or whatever.

A lot of the physics bugs are results of the fairly accurately-reproduced physics engine — the classic sonic games had a number of physics quirks that could result in you getting shifted through walls, under stuff, or dying unexpectedly. It was generally pretty rare but could certainly happen. CW’s port was designed

would it be possible to render the image using CPU/RAM, chunk it out into sprites/tiles, send the result sprites/tiles to the image processor to load into its own memory, then simply instruct it to arrange them into a grid on-screen? It seems like it’d be stupidly inefficient but I have to imagine that’s how games

technically the image in the article uses five colors — the background has to be represented by a color as well, even if that color is transparent.

the background color (white or transparent) has to use one of the color slots, so it’s still five.

wasn’t there when i was poking around for sonic mania.

The main issue is that the author never actually specified *which* 1080 they were comparing with. They merely said “Nvidia 1080" which is about as ambiguous as it gets. EVGA’s reference 1080 only has one 8-pin, but most of the variations out there (as far as I’ve been able to tell) have two. It’s just kind of a silly

er, I don’t know about you, but all the 1080s I’ve personally seen have two 8-pin power connectors. It’s been pretty standard for high-end GTX cards for a long-ass time.