I still despise the look and animation (awkward gestures, movements) of Xbox avatars. I feel as if their software teams must be lacking the presence of a single dedicated, competent designer on staff.
I still despise the look and animation (awkward gestures, movements) of Xbox avatars. I feel as if their software teams must be lacking the presence of a single dedicated, competent designer on staff.
Agreed. I adore the use of the 3-days limit in Majora's Mask; that game couldn't exist without it. And I also greatly enjoyed the time limits for the main dungeon in Phantom Hourglass.
I think I'd rather have IR pointer controls on the Wiimote, and then keep the screen in my lap for managing inventory, typing messages, etc.
> "Sex and the City is like God of War for women. Both are power fantasies designed for different genders"
God what a terrible character and actress.
i agree about the use of the source image. One of those above just uses the old standard Reggie headshot and honestly should be disqualified in order to keep any semblance of a fair contest. It's just Reggie and Iron Man, uses neither the source image nor the spirit of the source (all three Nintendo personalities),…
Personally I always find Nintendo's booth attendants to be the ideal balance. Yes, they're almost exclusively attractive women, but they're dressed professionally and not exactly made into a spectacle. I certainly think we all have to accept that any and all PR-related jobs of this sort are going to hire attractive…
Right on. Nothing in the Trek franchise can beat out the best episodes of TNG.
Hehe, classic.
I'm not defending the guy (nor am I defending the merit of his "art") but it is indeed relevant that he presents his work openly as Photoshopped collages using images taken from elsewhere. He doesn't seem to attribute sources properly, and that's rather dumb, but the article here is implying that he claimed this image…
Well, that and the ego.
My most anticipated 3DS game. I sure hope they release it in time for Halloween.
No thanks. It's better than their current Pro or Core controller, sure, but if we're gonna go Gamecube, I want the awesome oversized A button with the shaped X/Y/B around it. Seriously, that was my favorite part. Every button felt different and was immediately intuitive to map to on-screen prompts. Just 4 identical…
Tether a Wii U to each of them and you've saved Nintendo's slow presser. Or, I don't know, just have the Wii U rise out of a pedestal surrounded by smoke. They actually did these things for the 3DS reveal. For Wii U... it was all a bit understated.