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I adore their style. It's rare to watch a tech company spend so much time talking about abstract driving principles instead of isolated features and specs.
I'm a firm believer that the surge in social media startups (in gaming and elsewhere) over the past couple of year is just a bubble that is set to crash horribly for all involved. The problems with Facebook's IPO are just the tip of the iceberg.
My, that character sure is looking non-specific.
While this shop is great work... it bothers me a bit that the source image is not used at all. I'm not sure that's a good precedent. :/
Haha, awesome.
Wow, that is incredible and disturbing. Their features look so different in hybrid form.
Looking at that picture is like Christmas morning as an 8 year old all over again.
I get what you're saying, but it's not at all intended that way.
Thanks, that helps to get an idea of your preferences, which sound perfectly rational and well thought out. I do agree that the 2D and 3D Mario games are essentially like different franchises, and the style of play doesn't overlap much. I also love SMB3 and feel like every pixel was perfectly placed, but that doesn't…
Just out of curiosity, were you around back then (ie, already gaming when Mario 64 hit) ? Because I had played every prior Mario adventure at its respective launch and was already long invested in the franchise when Mario 64 arrived.
Haha, nice. No, I understand cameras being a major intersections, but I'm still amazed that we have about 3 different angles on this one at all times. That, and it doesn't look particularly major to me at a glance.
Why are there so many cameras pointed conveniently at that intersection from different angles?
I don't think it is. The circle pad itself would be a huge hit to the right side; it's not just like they can glue it on top, because those things have a fair amount of innards below the surface. They don't have any room at all in that right side, which I know from (a) teardowns and (b) the fact that they had to move…
Oh I think they could do it, but the trade-offs are severe enough that I do not expect them to make it a new standard model. It might be an alternate XL model, but never standard, because having a portable, slim system is more important for many consumers, myself included.
The bigger problem isn't the infrared, it's the requirement for *2 shoulder buttons* for any of the current CCP-supporting games. So to make a redesign compatible with these games, you would have to add that second layer of shoulder buttons, which would bulk up the device considerably. It's not a situation of "why…