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    /preorder canceled

    > GIF says all

    But as others noted, homebrew developers on the DS were able to unlock the use of pressure for their own apps (successfully!), so apparently there is (or was) some pressure data picked up that Nintendo's default APIs just don't use.

    Good list, but what about Paper Mario 3DS?

    What's wrong with you?

    To be fair, the one with the Vita logo has the text running perfectly horizontal to the image, whereas the 3DS pic shows the text curving as it should on the page.

    Yes I was confused as well. The 3DS scan has been making the rounds all day, and suddenly this one pops up on Kotaku without reference to the other.

    (weird that I'm having to approve your comment when you're the article author, but welcome to comment-land)

    I get where you're coming from, and interactive stories are a neat idea. I just don't see them being pulled off very well in the narrative sense, so that they're doomed to remain little puzzles and choice experiments rather than attaining the status of moving or profound fiction.

    Ha, believe it or not that was almost the exact image I used for my post, then changed it at the last minute. Great minds think alike...

    I agree that most games actually boil down to playing with little figurines in a virtual space. As someone whose favorite genre tends to be platforming, I'm well accustomed to the idea of a little diorama behind the screen with characters I bounce around in it for fun.

    Wha....? Are you serious?

    Right on. I don't understand how Nintendo keeps getting left out of the conversation. They're the Pixar of gaming in terms of success (even more so, really) and have produced countless massively popular franchises that avoid violence entirely.

    Ah, good point. I'm not sure why that never crossed my mind.

    So there was a problem with the advertising, which I will readily grant, but regardless there were countless wonderful games of that era that had universal appeal (fantastic puzzles or storytelling, colorful imaginative worlds, etc). Why did she not just focus on the problem (the advertising, change in public image

    I'm trying to figure out what model she has. It looks like the awesome NES-retro GBA SP, but it doesn't have the red part.

    "It wasn't until Interval Research Corporation gave Laurel a chance (and a lot of money) to dig her hands into the issue that the viability of a non-hypermasculine game was tested."

    Inside of which...

    Agreed, the Atlantic piece is confusing and ultimately misleading on the matter of how these were "recreated" by the fan. He clearly had reference images and simply produced higher res copies; there's no way he could have read all that text from screen grabs, even if he'd somehow gotten a hold of an original cinematic