mitchelladas
ButchCrichton
mitchelladas

for some people the difficulty makes the rest of the game though, you have to remember that. Without the difficulty, nothing is as interesting to some people, sort of me included. I don’t care to explore if theres no risk. I don’t care to read lore if I don’t have to do anything to get/access it. I don’t care about

It’s a niche game, driven to the west by a core audience of people that have devoted tons of time and dedication to it. Now that it’s got a semblance of mainstream popularity, you get folks crying that they need to be catered to as well. It’s silly and childish, of course fans will get upset about that.

I started with Bloodborne. I blight it along with a PS4 last December. Tried to get into it, didn’t quite get it. Same with DS1 before that, tried and didn’t get it. I set BB aside.

The losing souls is like an Old School MMO, you died and you left behind a corpse. You lost Experience Points, you had to get to your corpse in a certain amount of time or lose All your equipment, items, money...everything.

there is an easy mode, just summon NPC’s or other people.

that can all happen, but its very rare, besides the no pause issue(which I like since it adds a ton of tension while playing)...

To be fair, when you come in a topic about said game and proceed to rant about it, you are basically asking to get verbally cornholed. I’m not a Souls fan myself, but I don’t visit articles about them to repeatly state that I’m not a Souls fan, or devolve into ranting long trollbait like the commenter above who has

You have clearly never played a Souls game if you think the hitboxes are shitty. These hitboxes are stupidly precise.

Here’s a free prescription for your woes:

I don’t see why people point that souls-collecting part out as being unfair... it’s more fair than most games. In Assassin’s Creed Syndicate I had to replay the same fucking train mission like 10 times, and each time after 10-15 minutes I would fail to do something in the 5 seconds the game permitted me to do it, and

This is my major complain about people that demand Dark Souls to have an easy mode because they feel “it’s cheap”. The game doesn’t kill you, your carelessness does. Tried to rush through a swarm of enemies? you’re gonna die. Missmanage your estus? you’re gonna die. Not leveling up and planning the growth of you’re

There’s a lot of things like that, mostly TV or Movies I watched and hated it or loved it right away...until I really thought about it. And my opinion would change a bit here and there until that movie I loved I realize isn’t good at all or that show I thought was boring was incredibly deep once I gave it a chance to

Someone needs to git gud apparently.

It’s just not for you. You’ve admitted to it, you can move on with your life.

Huh. I get that same feeling back every time I start a new souls game. Having the entire world at your fingertips that you know absolutely nothing about, does it for me.

I enjoyed all the RPGs you cited. But above all of them I love the Souls series. I was part of that group of people that played Demon’s Souls when it came out back in 2009. It was crazy hard, another level of gameplay that asked the player to get her/his game up a notch.
After all of these years putting 150+ hours to

“unknown reasons”

It’s kind of funny. Generally, it seems like new games tend to get reviewed with a dose of charity, only to tarnish as the initial rush wears off - Dragon Age: Inquisition and Fallout 4 being two fairly recent examples of games that were initially lauded, only for a sizable critical backlash to occur.

Bloodborne was my first and is my favorite Souls game. I’ve gone on to play the others and am currently loving DkS3, but NG+ continues to be enjoyable in Bloodborne. I’m on NG+9 on my primary character and have started another so I can go through the chalice content again fresh and there are constantly new things to

You never die for unknown reasons. The reason is clear, you f’d up.