Oh no! I’m sorry for leaving you hanging there.
Yikes! Fixed. Sorry about the confusion.
I think you may be right, but I’m still not entirely comfortable with the suggestion made there. I think we’re going to cut the line. You should see the change shortly Thanks Jags! If you hadn’t said anything, I wouldn’t have followed up.
Well that brings up a good point, actually. Most series go out of their way to appeal to a wider audience with every successful sequel. I'd say the changes to Diablo III has mostly refined the game to appeal to the series' most invested fans.
Speaking of tactics and the galaxy map, what was the point of separating the map into regions? I get that they're tied to the levels, but played in one versus another didn't seem to change my rate of readiness for one area or another.
How would you have integrated it more? I feel like adding on a more specific story might've made the mode feel more tacked on, especially if it wasn't especially compelling. That said, I definitely would've liked it if there were a military ranking system and/or some way to connect your MP characters with the main…
Let's talk about the equipment packs - the random assortments of equipment add this collectible card game-like feeling. At first the addictive quality seemed great - I don't think there's anything bad about a game making you want to play more - but eventually I got to same place I got as a kid collecting cards: I…
No I did, but I didn't do it that often, especially in ME2. I've been playing on Normal, so it wasn't as crucial to use the pause to strategize.